My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army Hunter
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Hunter Prince
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Hunter Prince Inferno Dragon
Fireball
Barbarians Goblin Barrel Skeleton Army Hunter Inferno Dragon
Poison
Barbarians Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Hunter Prince Inferno Dragon
Rocket
Barbarians Hunter Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Freeze Hunter Inferno Dragon Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Freeze

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Hunter
Goblin Barrel
Prince Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Hunter
Mini P.E.K.K.A Prince
Prince
Goblin Barrel Hunter
Inferno Dragon

Defense Synergies 0 9

Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Freeze Hunter
Goblin Barrel
Skeleton Army
Barbarians Mini P.E.K.K.A Freeze Prince Inferno Dragon
Freeze
Mini P.E.K.K.A Skeleton Army Hunter
Hunter
Mini P.E.K.K.A Freeze Prince
Prince
Skeleton Army Hunter
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Prince
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince Freeze Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Freeze Hunter
Hunter Inferno Dragon Freeze
Barbarians
Barbarians Mini P.E.K.K.A Hunter Inferno Dragon Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Hunter Prince
Barbarians Skeleton Army Freeze Hunter
Hunter Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince Freeze
Skeleton Army Barbarians Mini P.E.K.K.A Freeze Hunter Prince
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Hunter Prince
Barbarians Skeleton Army Mini P.E.K.K.A Freeze Hunter Prince Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince
Barbarians Skeleton Army Hunter Prince
Freeze Hunter Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Hunter Prince Inferno Dragon
Skeleton Army Barbarians Mini P.E.K.K.A Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Hunter Prince Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Skeleton Army Hunter Prince Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince Inferno Dragon
Freeze Hunter
Mini P.E.K.K.A Skeleton Army Prince Barbarians Hunter
Mini P.E.K.K.A Barbarians Skeleton Army Hunter Prince Inferno Dragon
Freeze Barbarians Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Hunter Prince
Skeleton Army Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Hunter
Barbarians Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A Freeze Hunter Prince Inferno Dragon
Barbarians Mini P.E.K.K.A Freeze Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze Prince
Freeze Hunter
Freeze Hunter
Mini P.E.K.K.A Prince
Prince
Hunter
Freeze
Prince
Hunter
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Hunter Prince
Prince
Prince
Barbarians
Freeze Hunter
Inferno Dragon
Hunter
Prince
Hunter
Freeze
Mini P.E.K.K.A
Hunter
Freeze
Prince
Barbarians Skeleton Army Freeze Prince
Hunter
Freeze
Mini P.E.K.K.A Hunter Prince
Prince
Freeze
Freeze Prince

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