My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Ram Rider
Giant Snowball
Barbarians Skeleton Army Baby Dragon Balloon Ram Rider
Zap
Skeleton Army Balloon Ram Rider
Barbarian Barrel
Barbarians Skeleton Army Electro Wizard
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Healer Skeleton Army Baby Dragon Balloon Electro Wizard Ram Rider
Fireball
Barbarians Battle Healer Skeleton Army Baby Dragon Balloon Electro Wizard Ram Rider
Poison
Barbarians Battle Healer Skeleton Army Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Battle Healer Baby Dragon Balloon Electro Wizard Ram Rider
Rocket
Barbarians Battle Healer Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Battle Healer Baby Dragon Electro Wizard Barbarians Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Battle Healer Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer Balloon
Mini P.E.K.K.A
Battle Healer Baby Dragon Electro Wizard Ram Rider
Battle Healer
Baby Dragon Barbarians Mini P.E.K.K.A Balloon Electro Wizard Ram Rider
Skeleton Army
Baby Dragon
Battle Healer Mini P.E.K.K.A Balloon Electro Wizard Ram Rider
Balloon
Barbarians Battle Healer Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Battle Healer Baby Dragon Balloon Ram Rider
Ram Rider
Mini P.E.K.K.A Battle Healer Baby Dragon Electro Wizard

Defense Synergies 2 8

Barbarians
Skeleton Army
Mini P.E.K.K.A
Electro Wizard Battle Healer Skeleton Army Baby Dragon Ram Rider
Battle Healer
Baby Dragon Mini P.E.K.K.A Electro Wizard
Skeleton Army
Barbarians Mini P.E.K.K.A Electro Wizard
Baby Dragon
Battle Healer Mini P.E.K.K.A
Balloon
Electro Wizard
Mini P.E.K.K.A Battle Healer Skeleton Army Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Skeleton Army Battle Healer Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Battle Healer Skeleton Army
Skeleton Army Baby Dragon Electro Wizard
Electro Wizard Ram Rider Baby Dragon
Barbarians Battle Healer Baby Dragon Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Battle Healer Electro Wizard
Barbarians Skeleton Army Electro Wizard Baby Dragon Ram Rider
Baby Dragon Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Skeleton Army Battle Healer Electro Wizard Ram Rider
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider
Barbarians Skeleton Army Mini P.E.K.K.A Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Barbarians Battle Healer Skeleton Army Baby Dragon Electro Wizard Ram Rider
Baby Dragon Barbarians Battle Healer Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider
Skeleton Army Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Battle Healer Electro Wizard
Electro Wizard Mini P.E.K.K.A Battle Healer Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Battle Healer Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Barbarians Battle Healer Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Battle Healer Skeleton Army Ram Rider
Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Barbarians Battle Healer Electro Wizard Ram Rider
Mini P.E.K.K.A Barbarians Battle Healer Skeleton Army
Electro Wizard Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Ram Rider
Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Electro Wizard Mini P.E.K.K.A Battle Healer Baby Dragon
Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Barbarians
Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard
Electro Wizard Ram Rider
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Barbarians Skeleton Army
Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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