My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Bomb Tower Wizard Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Barbarians Bomb Tower Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Witch
Fireball
Barbarians Bomb Tower Hog Rider Wizard Skeleton Army Witch
Poison
Barbarians Bomb Tower Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Witch
Rocket
Barbarians Bomb Tower Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Giant Hog Rider Wizard
Bomb Tower
Hog Rider
Barbarians Mini P.E.K.K.A Giant Wizard Witch
Giant
Mini P.E.K.K.A Hog Rider Wizard Witch
Wizard
Mini P.E.K.K.A Hog Rider Giant
Skeleton Army
Witch
Hog Rider Giant

Defense Synergies 0 7

Barbarians
Skeleton Army
Mini P.E.K.K.A
Bomb Tower Wizard Skeleton Army Witch
Bomb Tower
Mini P.E.K.K.A Skeleton Army
Hog Rider
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Bomb Tower
Bomb Tower Wizard Witch
Barbarians Bomb Tower
Barbarians Mini P.E.K.K.A Witch Bomb Tower Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Witch Bomb Tower Wizard
Wizard Witch
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Wizard Witch
Bomb Tower Wizard Skeleton Army Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army Mini P.E.K.K.A
Barbarians Bomb Tower Wizard Mini P.E.K.K.A Skeleton Army Witch
Bomb Tower Barbarians Wizard Skeleton Army Witch
Bomb Tower Wizard Witch Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Bomb Tower Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Wizard Bomb Tower Witch
Mini P.E.K.K.A Skeleton Army Barbarians Bomb Tower Witch
Mini P.E.K.K.A Barbarians Bomb Tower Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Witch
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower Wizard Witch
Wizard Barbarians Bomb Tower Skeleton Army Witch
Barbarians Skeleton Army Witch Mini P.E.K.K.A Bomb Tower
Barbarians Mini P.E.K.K.A Bomb Tower Wizard Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Wizard
Barbarians
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Barbarians Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
Witch
Witch
Witch
Wizard

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