My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Electro Spirit Barbarians Bomb Tower Witch
The Log
Electro Spirit Barbarians Mini P.E.K.K.A Witch
Earthquake
Barbarians Bomb Tower Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Barbarians Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Fireball
Barbarians Bomb Tower Baby Dragon Witch
Poison
Barbarians Bomb Tower Witch
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Witch
Rocket
Barbarians Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Mini P.E.K.K.A Bomb Tower Baby Dragon Barbarians Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Electro Spirit Mini P.E.K.K.A Bomb Tower Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Baby Dragon
Bomb Tower
Rocket
Baby Dragon
Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Electro Spirit Baby Dragon Witch

Defense Synergies 0 7

Electro Spirit
Baby Dragon
Barbarians
Mini P.E.K.K.A
Bomb Tower Baby Dragon Witch
Bomb Tower
Mini P.E.K.K.A Baby Dragon
Rocket
Baby Dragon
Electro Spirit Mini P.E.K.K.A Bomb Tower Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Bomb Tower Rocket Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A Bomb Tower Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A Bomb Tower Rocket P.E.K.K.A
Electro Spirit Bomb Tower Baby Dragon
Rocket Electro Spirit Bomb Tower Baby Dragon Witch
Rocket Electro Spirit Barbarians Bomb Tower Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Bomb Tower
Barbarians Mini P.E.K.K.A
Barbarians Witch Electro Spirit Bomb Tower Baby Dragon
Baby Dragon Witch
Barbarians Mini P.E.K.K.A Bomb Tower P.E.K.K.A Rocket Witch
Bomb Tower Rocket Electro Spirit Barbarians Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Rocket Mini P.E.K.K.A P.E.K.K.A
Barbarians Bomb Tower Mini P.E.K.K.A Witch P.E.K.K.A
Bomb Tower Electro Spirit Barbarians Baby Dragon Witch
Bomb Tower Baby Dragon Witch Electro Spirit Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Electro Spirit Barbarians Mini P.E.K.K.A Bomb Tower Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Bomb Tower Rocket Baby Dragon
Barbarians P.E.K.K.A Mini P.E.K.K.A Bomb Tower Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Witch
Rocket Electro Spirit Bomb Tower Baby Dragon Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Barbarians Bomb Tower Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Bomb Tower
Rocket P.E.K.K.A Electro Spirit Barbarians Mini P.E.K.K.A Bomb Tower Baby Dragon Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Bomb Tower Witch
Rocket P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Rocket P.E.K.K.A Bomb Tower Witch
Barbarians Bomb Tower Baby Dragon Witch
Barbarians Witch Electro Spirit Mini P.E.K.K.A Bomb Tower Rocket Baby Dragon P.E.K.K.A
Electro Spirit Barbarians Mini P.E.K.K.A Bomb Tower Baby Dragon Witch P.E.K.K.A
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Barbarians Rocket
Rocket Baby Dragon
Electro Spirit Rocket Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Rocket Mini P.E.K.K.A
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Barbarians Baby Dragon
Electro Spirit Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Baby Dragon Witch
Rocket Electro Spirit Witch
Mini P.E.K.K.A
Rocket
Rocket Electro Spirit
P.E.K.K.A
Rocket
Electro Spirit Barbarians Rocket Witch
Rocket Baby Dragon Witch
Mini P.E.K.K.A Rocket Baby Dragon
Baby Dragon
Rocket
P.E.K.K.A
Electro Spirit Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch
P.E.K.K.A
Rocket

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