My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Flying Machine Hog Rider Goblin Hut Witch
Zap
Flying Machine Goblin Hut Witch
Barbarian Barrel
Barbarians Goblin Hut Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Witch
Earthquake
Barbarians Hog Rider Goblin Hut Witch
Arrows
Flying Machine Goblin Hut Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Flying Machine Hog Rider Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Barbarians Flying Machine Hog Rider Goblin Hut Wizard Witch
Poison
Barbarians Flying Machine Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Barbarians Hog Rider Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Flying Machine Hog Rider Barbarians Goblin Hut Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Flying Machine Hog Rider Barbarians

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Goblin Hut Wizard
Flying Machine
Hog Rider Goblin Hut P.E.K.K.A
Hog Rider
Barbarians Mini P.E.K.K.A Flying Machine Goblin Hut Wizard Witch
Goblin Hut
Mini P.E.K.K.A Flying Machine Hog Rider
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Flying Machine Wizard Witch

Defense Synergies 0 7

Barbarians
Mini P.E.K.K.A
Goblin Hut Wizard Witch
Flying Machine
Goblin Hut P.E.K.K.A
Hog Rider
Goblin Hut
Mini P.E.K.K.A Flying Machine Wizard
Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Witch
Mini P.E.K.K.A
P.E.K.K.A
Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Flying Machine Goblin Hut Witch
Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Flying Machine
Flying Machine Goblin Hut Wizard Witch
Barbarians Flying Machine P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A
Barbarians Witch Flying Machine Goblin Hut Wizard
Flying Machine Goblin Hut Wizard Witch
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Flying Machine Wizard Witch
Wizard Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Barbarians Flying Machine Goblin Hut Wizard Witch
Wizard Witch Barbarians Flying Machine Goblin Hut
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Wizard Barbarians Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch
Wizard Flying Machine Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Flying Machine Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Flying Machine Goblin Hut Witch
Witch P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Barbarians Mini P.E.K.K.A Flying Machine Goblin Hut Witch
P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Barbarians Flying Machine Witch
Barbarians Goblin Hut Witch Mini P.E.K.K.A Flying Machine P.E.K.K.A
Barbarians Mini P.E.K.K.A Flying Machine Goblin Hut Wizard Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine Goblin Hut
Barbarians Flying Machine
Wizard
Wizard Flying Machine Witch
Flying Machine Wizard Witch
Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Goblin Hut
Flying Machine
Flying Machine Goblin Hut
Flying Machine Goblin Hut Wizard Witch
Flying Machine Goblin Hut Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard Witch
Wizard
Barbarians Flying Machine
Wizard Witch
Witch
Flying Machine Wizard Witch
Flying Machine Wizard Witch
Flying Machine Wizard Witch
Flying Machine Goblin Hut Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Barbarians Flying Machine Goblin Hut Witch
Flying Machine Wizard Witch
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Flying Machine P.E.K.K.A
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch
P.E.K.K.A
Wizard

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