My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Battle Healer Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Barbarians Hog Rider Baby Dragon Witch
Zap
Dark Prince Witch
Barbarian Barrel
Barbarians Wizard Dark Prince Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Battle Healer Wizard Baby Dragon Dark Prince Witch
Fireball
Barbarians Hog Rider Battle Healer Wizard Baby Dragon Witch
Poison
Barbarians Battle Healer Wizard Witch
Lightning
Mini P.E.K.K.A Battle Healer Wizard Baby Dragon Dark Prince Witch
Rocket
Barbarians Hog Rider Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Hog Rider Battle Healer Baby Dragon Dark Prince Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Hog Rider Battle Healer Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Battle Healer
Mini P.E.K.K.A
Hog Rider Battle Healer Wizard Baby Dragon Dark Prince
Hog Rider
Barbarians Mini P.E.K.K.A Battle Healer Wizard Baby Dragon Dark Prince Witch
Battle Healer
Baby Dragon Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Witch
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince
Baby Dragon
Battle Healer Mini P.E.K.K.A Hog Rider Dark Prince Witch
Dark Prince
Mini P.E.K.K.A Hog Rider Battle Healer Wizard Baby Dragon Witch
Witch
Hog Rider Battle Healer Baby Dragon Dark Prince

Defense Synergies 1 10

Barbarians
Mini P.E.K.K.A
Battle Healer Wizard Baby Dragon Witch
Hog Rider
Battle Healer
Baby Dragon Mini P.E.K.K.A Dark Prince Witch
Wizard
Mini P.E.K.K.A Dark Prince
Baby Dragon
Battle Healer Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Battle Healer Wizard Baby Dragon Witch
Witch
Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Battle Healer Dark Prince Witch
Barbarians Mini P.E.K.K.A Witch Dark Prince
Barbarians Mini P.E.K.K.A Witch Dark Prince
Barbarians Mini P.E.K.K.A Battle Healer Dark Prince
Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Barbarians Battle Healer Baby Dragon
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Battle Healer Dark Prince
Barbarians Witch Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Barbarians Mini P.E.K.K.A Battle Healer Wizard Dark Prince Witch
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Dark Prince Witch
Barbarians Battle Healer Wizard Baby Dragon Dark Prince Witch
Wizard Baby Dragon Witch Barbarians Battle Healer Dark Prince
Barbarians Mini P.E.K.K.A
Wizard Dark Prince Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Battle Healer Dark Prince Witch
Mini P.E.K.K.A Battle Healer Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Battle Healer Dark Prince Witch
Mini P.E.K.K.A Dark Prince Barbarians Battle Healer
Barbarians Mini P.E.K.K.A Battle Healer Dark Prince Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A Dark Prince Barbarians Battle Healer Witch
Mini P.E.K.K.A Barbarians Battle Healer Dark Prince
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Witch Barbarians
Barbarians Mini P.E.K.K.A Dark Prince Witch
Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Wizard Witch
Wizard Barbarians Baby Dragon Witch
Barbarians Witch Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince
Barbarians Mini P.E.K.K.A Battle Healer Wizard Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Dark Prince
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard Dark Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon Dark Prince Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Barbarians Dark Prince Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Dark Prince
Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch
Wizard

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