My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Giant Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Prince
Giant Snowball
Barbarians Musketeer Battle Ram Baby Dragon
Zap
Battle Ram Prince
Barbarian Barrel
Barbarians Musketeer Valkyrie Battle Ram
The Log
Barbarians Mini P.E.K.K.A Musketeer Battle Ram Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Prince
Fireball
Barbarians Musketeer Battle Ram Baby Dragon
Poison
Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Prince
Rocket
Barbarians Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Barbarians Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Musketeer Valkyrie Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Giant Musketeer Valkyrie Baby Dragon
Musketeer
Valkyrie Giant Mini P.E.K.K.A Battle Ram Baby Dragon Prince
Valkyrie
Musketeer Prince Mini P.E.K.K.A Battle Ram Giant Baby Dragon
Battle Ram
Musketeer Valkyrie Baby Dragon
Giant
Mini P.E.K.K.A Musketeer Prince Valkyrie Baby Dragon
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Giant Prince
Prince
Valkyrie Giant Musketeer Baby Dragon

Defense Synergies 1 7

Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon
Valkyrie
Musketeer Mini P.E.K.K.A Baby Dragon Prince
Battle Ram
Giant
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Prince
Prince
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Prince
Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Musketeer Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Barbarians Valkyrie Musketeer Baby Dragon
Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Valkyrie Barbarians Musketeer Baby Dragon Prince
Valkyrie Baby Dragon Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Prince
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Musketeer Baby Dragon
Mini P.E.K.K.A Prince Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince Valkyrie
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Barbarians Musketeer Valkyrie Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Mini P.E.K.K.A Musketeer Prince
Musketeer Valkyrie Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Prince
Barbarians Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A
Musketeer
Prince
Barbarians Musketeer Prince
Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Prince
Prince

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