My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Barbarians Electro Wizard Magic Archer
The Log
Firecracker Barbarians Mini P.E.K.K.A
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Balloon P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Barbarians Balloon Electro Wizard Magic Archer
Poison
Firecracker Barbarians Balloon Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Balloon Electro Wizard Magic Archer
Rocket
Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Barbarians Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Balloon P.E.K.K.A
Barbarians
Balloon
Mini P.E.K.K.A
Firecracker Rage Electro Wizard Magic Archer
Rage
Balloon Mini P.E.K.K.A Electro Wizard
Balloon
Rage Firecracker Barbarians Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Firecracker
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Rage Balloon Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Balloon Electro Wizard

Defense Synergies 1 6

Firecracker
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians
Mini P.E.K.K.A
Electro Wizard Firecracker Magic Archer
Rage
Balloon
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Magic Archer
Barbarians P.E.K.K.A Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A
Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Electro Wizard Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Firecracker Barbarians Electro Wizard Magic Archer
Firecracker Barbarians Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Magic Archer
Barbarians P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Barbarians Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Firecracker Barbarians Mini P.E.K.K.A Magic Archer
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A
Firecracker Barbarians Magic Archer
Barbarians Electro Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Barbarians
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Firecracker Magic Archer
Magic Archer
Barbarians
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Mini P.E.K.K.A
Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Electro Wizard Barbarians Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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