My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon Ram Rider
Giant Snowball
Barbarians Battle Ram Baby Dragon Witch Inferno Dragon Ram Rider
Zap
Battle Ram Witch Inferno Dragon Ram Rider
Barbarian Barrel
Barbarians Battle Ram Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Battle Ram Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Wizard Baby Dragon Witch Inferno Dragon Ram Rider
Fireball
Barbarians Battle Ram Wizard Baby Dragon Witch Inferno Dragon Ram Rider
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Baby Dragon Witch Inferno Dragon Ram Rider
Rocket
Barbarians Wizard Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Battle Ram Baby Dragon Inferno Dragon Barbarians Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Battle Ram Baby Dragon Inferno Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Ram Rider
Battle Ram
Baby Dragon Witch
Wizard
Mini P.E.K.K.A Ram Rider
Baby Dragon
Mini P.E.K.K.A Battle Ram Witch Inferno Dragon Ram Rider
Witch
Battle Ram Baby Dragon Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Mini P.E.K.K.A Wizard Baby Dragon Witch

Defense Synergies 0 6

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Witch Ram Rider
Battle Ram
Wizard
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Witch
Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Baby Dragon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon Witch Ram Rider
Barbarians Mini P.E.K.K.A Witch Ram Rider Inferno Dragon
Barbarians Mini P.E.K.K.A Witch Inferno Dragon Ram Rider
Barbarians Mini P.E.K.K.A
Baby Dragon
Inferno Dragon Ram Rider Wizard Baby Dragon Witch
Barbarians Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Witch Inferno Dragon
Barbarians Mini P.E.K.K.A
Barbarians Witch Wizard Baby Dragon Ram Rider
Inferno Dragon Wizard Baby Dragon Witch Ram Rider
Barbarians Mini P.E.K.K.A Wizard Witch Ram Rider
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Inferno Dragon Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon Ram Rider
Barbarians Wizard Mini P.E.K.K.A Witch
Barbarians Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Barbarians Inferno Dragon Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon Ram Rider
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon
Barbarians Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Barbarians Ram Rider
Barbarians Mini P.E.K.K.A Witch Inferno Dragon Ram Rider
Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Barbarians Witch Ram Rider
Mini P.E.K.K.A Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Witch
Barbarians
Barbarians Mini P.E.K.K.A Wizard Witch Ram Rider
Wizard Barbarians Baby Dragon Witch
Barbarians Witch Mini P.E.K.K.A Baby Dragon Inferno Dragon
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Barbarians
Wizard Baby Dragon
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A
Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon Witch
Witch Inferno Dragon
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Barbarians Witch
Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Inferno Dragon
Wizard

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