My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Barbarians Sparky
The Log
Barbarians Mini P.E.K.K.A Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Fireball
Barbarians Inferno Dragon Sparky
Poison
Barbarians Sparky
Lightning
Mini P.E.K.K.A Inferno Dragon Sparky
Rocket
Barbarians Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Freeze P.E.K.K.A Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Freeze Inferno Dragon Barbarians Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Freeze Inferno Dragon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Sparky The Log
Rocket
Freeze
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Sparky
Inferno Dragon
Sparky
Mini P.E.K.K.A The Log

Defense Synergies 2 5

Barbarians
Mini P.E.K.K.A
The Log Freeze
Rocket
The Log
Freeze
Mini P.E.K.K.A Sparky
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Rocket Inferno Dragon Sparky
Inferno Dragon
The Log
Sparky
Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Sparky
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky The Log
Barbarians Mini P.E.K.K.A Rocket P.E.K.K.A Sparky Freeze Inferno Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Barbarians Mini P.E.K.K.A Rocket P.E.K.K.A The Log Sparky
Freeze The Log
Rocket Inferno Dragon Freeze
Rocket Barbarians P.E.K.K.A The Log Sparky
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Barbarians Mini P.E.K.K.A Sparky
Barbarians Freeze The Log
Inferno Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Rocket Freeze The Log
Rocket Sparky Barbarians Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Barbarians Rocket Mini P.E.K.K.A Freeze P.E.K.K.A The Log Inferno Dragon Sparky
Barbarians Sparky Mini P.E.K.K.A P.E.K.K.A
Barbarians The Log
Freeze The Log Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Inferno Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A Rocket The Log Inferno Dragon
Barbarians P.E.K.K.A Mini P.E.K.K.A Rocket The Log Sparky
Mini P.E.K.K.A Rocket P.E.K.K.A Barbarians The Log Sparky
Barbarians P.E.K.K.A Mini P.E.K.K.A Inferno Dragon Sparky
Rocket Freeze
Mini P.E.K.K.A Rocket P.E.K.K.A Sparky Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Inferno Dragon Sparky
Rocket Freeze P.E.K.K.A Barbarians Mini P.E.K.K.A The Log Inferno Dragon Sparky
P.E.K.K.A Barbarians Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Barbarians Mini P.E.K.K.A Sparky
Rocket P.E.K.K.A Barbarians The Log
Barbarians Mini P.E.K.K.A Rocket P.E.K.K.A Sparky
Barbarians Sparky
Barbarians Sparky Mini P.E.K.K.A Rocket Freeze P.E.K.K.A The Log Inferno Dragon
Barbarians Mini P.E.K.K.A Freeze P.E.K.K.A The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log Sparky
The Log
Rocket The Log Sparky
Barbarians Rocket Freeze The Log Sparky
Rocket The Log Sparky
Rocket Freeze
The Log Sparky
The Log Freeze
The Log
Rocket Mini P.E.K.K.A Sparky
Rocket The Log Sparky
Rocket
Rocket The Log Sparky
Rocket Freeze
The Log Sparky
Rocket The Log Sparky
Rocket The Log Sparky
Rocket Freeze Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Mini P.E.K.K.A The Log Sparky
Rocket The Log
Rocket The Log Sparky
Rocket
Rocket The Log Sparky
Rocket Barbarians The Log
Freeze The Log Sparky
Inferno Dragon
The Log Sparky
The Log Sparky
Rocket The Log Sparky
Sparky
Rocket Freeze
Mini P.E.K.K.A Sparky
Rocket The Log Sparky
Rocket Freeze Sparky
P.E.K.K.A Sparky
Rocket The Log Sparky
Barbarians Rocket Freeze
Rocket
Freeze
The Log
Mini P.E.K.K.A Rocket Sparky
The Log
Rocket Sparky
P.E.K.K.A Sparky
Rocket Freeze The Log Sparky
Rocket
Rocket Freeze The Log Sparky
P.E.K.K.A Inferno Dragon Sparky
Rocket Sparky

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