My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Royal Hogs Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince
Giant Snowball
Barbarians Royal Hogs Skeleton Army Baby Dragon
Zap
Royal Hogs Skeleton Army Prince
Barbarian Barrel
Barbarians Royal Hogs Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Royal Hogs Skeleton Army Prince
Earthquake
Barbarians Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Royal Hogs Skeleton Army Baby Dragon Prince P.E.K.K.A
Fireball
Barbarians Royal Hogs Skeleton Army Baby Dragon
Poison
Barbarians Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Prince
Rocket
Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Royal Hogs Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Royal Hogs Baby Dragon Lightning
Royal Hogs
Mini P.E.K.K.A Lightning
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Prince Lightning P.E.K.K.A
Prince
Baby Dragon Lightning
Lightning
Mini P.E.K.K.A Royal Hogs Baby Dragon Prince
P.E.K.K.A
Baby Dragon

Defense Synergies 0 6

Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Baby Dragon
Royal Hogs
Skeleton Army
Barbarians Mini P.E.K.K.A Prince
Baby Dragon
Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Skeleton Army Baby Dragon
Lightning
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Lightning
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Lightning Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Skeleton Army Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Prince
Barbarians Skeleton Army Baby Dragon
Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Lightning
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince Lightning P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Barbarians Skeleton Army Baby Dragon Prince
Baby Dragon Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince Lightning
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Prince Lightning
Mini P.E.K.K.A Skeleton Army Prince Lightning P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince
Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Barbarians Lightning
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army Prince
Lightning P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Prince
Skeleton Army Lightning P.E.K.K.A Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Lightning P.E.K.K.A
Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Baby Dragon Prince Lightning P.E.K.K.A
Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Mini P.E.K.K.A Prince
Lightning Prince
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Prince
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Baby Dragon Prince
Lightning Baby Dragon
Lightning Baby Dragon Prince
Lightning
Prince Lightning
Lightning Barbarians Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon Prince
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning Mini P.E.K.K.A
Lightning
Lightning
P.E.K.K.A Prince
Lightning
Lightning Barbarians Skeleton Army Prince
Lightning Baby Dragon
Lightning Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon Lightning
Lightning
Prince P.E.K.K.A
Baby Dragon Lightning
Lightning
Lightning Baby Dragon Prince
Prince P.E.K.K.A
Lightning

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