My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Prince X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Balloon Prince X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Barbarians Skeleton Army Witch Balloon Princess
Zap
Skeleton Army Witch Balloon Prince X-Bow Princess
Barbarian Barrel
Barbarians Skeleton Army Witch X-Bow Princess
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince X-Bow Princess
Earthquake
Barbarians Skeleton Army Witch X-Bow
Arrows
Skeleton Army Witch Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Witch Balloon Prince Princess
Fireball
Barbarians Skeleton Army Witch Balloon X-Bow Princess
Poison
Barbarians Skeleton Army Witch Balloon X-Bow Princess
Lightning
Mini P.E.K.K.A Witch Balloon Prince X-Bow
Rocket
Barbarians Witch Balloon Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Mini P.E.K.K.A Barbarians Witch Balloon Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Princess Mini P.E.K.K.A Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Mini P.E.K.K.A
X-Bow Princess
Skeleton Army
X-Bow
Witch
Prince
Balloon
Barbarians Princess
Prince
Witch Princess
X-Bow
Mini P.E.K.K.A Skeleton Army
Princess
Mini P.E.K.K.A Balloon Prince

Defense Synergies 0 8

Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Witch Princess
Skeleton Army
Barbarians Mini P.E.K.K.A Prince X-Bow Princess
Witch
Mini P.E.K.K.A Prince
Balloon
Prince
Skeleton Army Witch
X-Bow
Skeleton Army
Princess
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince X-Bow
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince X-Bow Princess
Skeleton Army X-Bow
Witch X-Bow Princess
Barbarians X-Bow
Barbarians Mini P.E.K.K.A Witch Skeleton Army Prince X-Bow Princess
Skeleton Army Barbarians Mini P.E.K.K.A Prince
Barbarians Skeleton Army Witch X-Bow Princess
Witch Princess
Barbarians Mini P.E.K.K.A Skeleton Army Prince Witch X-Bow
Skeleton Army Barbarians Mini P.E.K.K.A Witch Prince X-Bow Princess
Barbarians Mini P.E.K.K.A Skeleton Army Prince X-Bow
Barbarians Skeleton Army Mini P.E.K.K.A Prince X-Bow
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince X-Bow
Barbarians Skeleton Army Witch Prince X-Bow
Witch Barbarians Princess
Barbarians Mini P.E.K.K.A Prince
Skeleton Army Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince X-Bow
Mini P.E.K.K.A Prince X-Bow
Barbarians Skeleton Army Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Barbarians X-Bow
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Princess
Mini P.E.K.K.A Skeleton Army Prince Barbarians Witch
Mini P.E.K.K.A Barbarians Skeleton Army Prince
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince X-Bow
Witch Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Witch Prince
Skeleton Army Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Witch
Barbarians Skeleton Army Witch Princess
Barbarians Skeleton Army Witch Mini P.E.K.K.A Prince X-Bow
Barbarians Mini P.E.K.K.A Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess X-Bow
X-Bow Princess
X-Bow
Barbarians Prince
Witch Princess
Witch Princess
X-Bow Princess
X-Bow
Mini P.E.K.K.A Prince X-Bow
Prince X-Bow Princess
Princess
Princess
X-Bow Princess
Princess Prince X-Bow
X-Bow Witch Princess
X-Bow Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Prince X-Bow Princess
Witch X-Bow Princess
Prince X-Bow
Princess
Prince X-Bow
Barbarians X-Bow
Witch Princess
Witch
X-Bow Witch Princess
Witch Prince X-Bow Princess
X-Bow
Witch X-Bow Princess
Witch
Mini P.E.K.K.A
X-Bow
Princess
Prince
Princess
Barbarians Skeleton Army Witch Prince X-Bow Princess
Witch Princess
Mini P.E.K.K.A Prince Princess
Princess
Prince
Witch Princess
Witch Princess
Witch Prince X-Bow Princess
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: