My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Barbarians Valkyrie Bomb Tower Inferno Tower Witch
The Log
Barbarians Mini P.E.K.K.A Witch
Earthquake
Barbarians Bomb Tower Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Fireball
Barbarians Bomb Tower Inferno Tower Baby Dragon Witch
Poison
Barbarians Bomb Tower Inferno Tower Witch
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower Baby Dragon Witch
Rocket
Barbarians Valkyrie Bomb Tower Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Bomb Tower Baby Dragon Barbarians Inferno Tower Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Bomb Tower Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch
Bomb Tower
Inferno Tower
Rocket
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 0 11

Barbarians
Mini P.E.K.K.A
Valkyrie Bomb Tower Baby Dragon Witch
Valkyrie
Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon Witch
Bomb Tower
Mini P.E.K.K.A Valkyrie Baby Dragon
Inferno Tower
Valkyrie Baby Dragon
Rocket
Baby Dragon
Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Valkyrie Witch
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Rocket Witch Valkyrie
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Witch Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Rocket
Valkyrie Bomb Tower Baby Dragon
Inferno Tower Rocket Bomb Tower Baby Dragon Witch
Rocket Barbarians Valkyrie Bomb Tower Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Witch Bomb Tower
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians Valkyrie Witch Bomb Tower Baby Dragon
Inferno Tower Baby Dragon Witch
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Valkyrie Rocket Witch
Valkyrie Bomb Tower Rocket Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower
Barbarians Bomb Tower Inferno Tower Rocket Mini P.E.K.K.A
Barbarians Bomb Tower Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Valkyrie Bomb Tower Barbarians Baby Dragon Witch
Valkyrie Bomb Tower Baby Dragon Witch Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Valkyrie Barbarians Mini P.E.K.K.A Bomb Tower Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Valkyrie Bomb Tower Rocket Baby Dragon
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Valkyrie Witch
Rocket Bomb Tower Baby Dragon Witch
Mini P.E.K.K.A Rocket Barbarians Valkyrie Bomb Tower Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Barbarians Valkyrie Bomb Tower
Rocket Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower Baby Dragon Witch
Inferno Tower Witch Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower Witch
Rocket Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Rocket Valkyrie Bomb Tower Inferno Tower Witch
Barbarians Valkyrie Bomb Tower Baby Dragon Witch
Barbarians Inferno Tower Witch Mini P.E.K.K.A Valkyrie Bomb Tower Rocket Baby Dragon
Valkyrie Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon Witch
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Barbarians Valkyrie Rocket
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Rocket Mini P.E.K.K.A
Rocket Valkyrie
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon
Rocket Valkyrie Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Barbarians Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Baby Dragon Witch
Rocket Witch
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Barbarians Rocket Witch
Rocket Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch
Rocket

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