My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Hog Rider
Valkyrie Barbarians Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A
Skeleton Army
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Witch

Defense Synergies 0 10

Barbarians
Skeleton Army
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie
Wizard Witch
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Witch Wizard
Wizard Witch
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Barbarians Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Skeleton Army Barbarians Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard Witch
Wizard
Barbarians
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Barbarians Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard
Wizard
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A
Wizard

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