My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut Inferno Tower
Barbarian Barrel
Barbarians Valkyrie Battle Ram Bomb Tower Goblin Hut Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Barbarians Bomb Tower Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut Wizard
Fireball
Barbarians Battle Ram Bomb Tower Goblin Hut Inferno Tower Wizard
Poison
Barbarians Bomb Tower Goblin Hut Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Bomb Tower Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Valkyrie Bomb Tower Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Battle Ram Bomb Tower Barbarians Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Battle Ram Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Goblin Hut Wizard
Valkyrie
Mini P.E.K.K.A Battle Ram Goblin Hut Wizard
Battle Ram
Valkyrie Goblin Hut
Bomb Tower
Goblin Hut
Mini P.E.K.K.A Valkyrie Battle Ram
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 10

Barbarians
Mini P.E.K.K.A
Valkyrie Bomb Tower Goblin Hut Wizard
Valkyrie
Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Wizard
Battle Ram
Bomb Tower
Mini P.E.K.K.A Valkyrie
Goblin Hut
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Inferno Tower
Valkyrie Goblin Hut
Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Valkyrie
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower
Valkyrie Bomb Tower
Inferno Tower Bomb Tower Goblin Hut Wizard
Barbarians Valkyrie Bomb Tower Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians Valkyrie Bomb Tower Goblin Hut Wizard
Inferno Tower Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Valkyrie Wizard
Valkyrie Bomb Tower Wizard Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower Goblin Hut
Barbarians Bomb Tower Inferno Tower Mini P.E.K.K.A Goblin Hut
Barbarians Bomb Tower Wizard Mini P.E.K.K.A Valkyrie Goblin Hut Inferno Tower
Bomb Tower Barbarians Valkyrie Goblin Hut Wizard
Valkyrie Bomb Tower Wizard Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower
Valkyrie Wizard Barbarians Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Inferno Tower
Mini P.E.K.K.A Valkyrie Bomb Tower Wizard
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Goblin Hut Inferno Tower
Mini P.E.K.K.A Valkyrie Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Valkyrie Goblin Hut
Wizard Bomb Tower Goblin Hut
Mini P.E.K.K.A Barbarians Valkyrie Bomb Tower Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Valkyrie Bomb Tower
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Goblin Hut Inferno Tower
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower Wizard
Wizard Barbarians Valkyrie Bomb Tower
Barbarians Goblin Hut Inferno Tower Mini P.E.K.K.A Valkyrie Bomb Tower
Valkyrie Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Wizard
Bomb Tower Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Barbarians Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Goblin Hut
Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Wizard
Wizard
Barbarians Goblin Hut
Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard

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