My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Drill Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Mighty Miner
Giant Snowball
Barbarians Goblin Drill Lumberjack Mighty Miner
Zap
Goblin Drill Mighty Miner
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Drill Lumberjack
The Log
Barbarians Mini P.E.K.K.A Goblin Drill Lumberjack
Earthquake
Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Wizard Goblin Drill P.E.K.K.A Lumberjack
Fireball
Barbarians Wizard Goblin Drill Lumberjack Mighty Miner
Poison
Barbarians Wizard Goblin Drill
Lightning
Mini P.E.K.K.A Valkyrie Wizard Lumberjack Mighty Miner
Rocket
Barbarians Valkyrie Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Goblin Drill P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Goblin Drill Lumberjack Mighty Miner Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Goblin Drill Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard Goblin Drill Lumberjack
Valkyrie
Lumberjack Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack
Goblin Drill
Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Goblin Drill P.E.K.K.A
Mighty Miner

Defense Synergies 0 10

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard Goblin Drill P.E.K.K.A Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack Mighty Miner
Goblin Drill
Valkyrie Lumberjack
P.E.K.K.A
Valkyrie Wizard
Lumberjack
Valkyrie Wizard Goblin Drill
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack Valkyrie Goblin Drill
Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack Valkyrie Goblin Drill
Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack Valkyrie Goblin Drill
Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack
Valkyrie Lumberjack
Wizard
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Mighty Miner Goblin Drill Lumberjack
Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Barbarians Valkyrie Wizard Goblin Drill Lumberjack
Wizard
Barbarians Mini P.E.K.K.A Goblin Drill P.E.K.K.A Lumberjack Valkyrie Wizard
Valkyrie Wizard Barbarians Mini P.E.K.K.A Goblin Drill P.E.K.K.A Lumberjack
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Drill Lumberjack
Barbarians Mini P.E.K.K.A Goblin Drill P.E.K.K.A Lumberjack
Barbarians Wizard Mini P.E.K.K.A Valkyrie Goblin Drill P.E.K.K.A Lumberjack
Valkyrie Barbarians Wizard Goblin Drill Lumberjack
Valkyrie Wizard Goblin Drill Barbarians Lumberjack
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Drill Lumberjack
Valkyrie Wizard Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Lumberjack P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Barbarians P.E.K.K.A Lumberjack Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Goblin Drill Lumberjack Mighty Miner
Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mighty Miner Barbarians Valkyrie Lumberjack
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Barbarians Goblin Drill
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Goblin Drill P.E.K.K.A Lumberjack Mighty Miner
Valkyrie Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Goblin Drill
Goblin Drill
Barbarians Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard
Wizard
Wizard Goblin Drill
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Barbarians Goblin Drill
Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A Mighty Miner
Wizard
Barbarians
Wizard
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard
P.E.K.K.A
P.E.K.K.A
Wizard

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