My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Hunter Witch
The Log
Barbarians Mini P.E.K.K.A Hunter Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Wizard Hunter Witch Prince P.E.K.K.A
Fireball
Barbarians Wizard Hunter Witch
Poison
Barbarians Wizard Hunter Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Hunter Witch Prince
Rocket
Barbarians Valkyrie Wizard Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Hunter Barbarians Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Valkyrie Hunter Barbarians

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard Hunter
Valkyrie
Prince Mini P.E.K.K.A Wizard Hunter Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Hunter
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Wizard Hunter Witch
P.E.K.K.A
Valkyrie Wizard Hunter Witch

Defense Synergies 0 14

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard Hunter Witch
Valkyrie
Mini P.E.K.K.A Wizard Hunter Witch Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Hunter
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Wizard Hunter Witch
P.E.K.K.A
Valkyrie Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Mini P.E.K.K.A Hunter P.E.K.K.A Valkyrie Witch Prince
Barbarians Mini P.E.K.K.A Hunter Witch Prince P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Hunter Witch Prince P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Valkyrie Hunter
Hunter Wizard Witch
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A Hunter Witch P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Valkyrie Hunter Prince
Barbarians Valkyrie Witch Wizard Hunter
Hunter Wizard Witch
Barbarians Mini P.E.K.K.A Hunter Prince P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Barbarians Mini P.E.K.K.A Hunter Witch Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Hunter Prince
Barbarians Mini P.E.K.K.A Hunter Prince P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Valkyrie Hunter Witch Prince P.E.K.K.A
Valkyrie Barbarians Wizard Hunter Witch Prince
Valkyrie Wizard Hunter Witch Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Hunter Prince
Valkyrie Wizard Barbarians Mini P.E.K.K.A Hunter Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Witch Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Hunter Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Hunter Witch Prince
Mini P.E.K.K.A Valkyrie Hunter Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Hunter Witch Prince
Wizard Hunter Witch
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Valkyrie Hunter Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Hunter Prince
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Witch Prince
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Hunter Witch Prince
P.E.K.K.A Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Wizard Hunter Witch
Wizard Barbarians Valkyrie Witch
Barbarians Witch Mini P.E.K.K.A Valkyrie Hunter Prince P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A Wizard Hunter Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie Prince
Wizard Valkyrie
Wizard Hunter Witch
Wizard Witch
Wizard Hunter
Wizard
Mini P.E.K.K.A Prince
Valkyrie Wizard Prince
Wizard
Hunter
Prince
Wizard Hunter Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Hunter Prince
Valkyrie Wizard Witch
Prince
Wizard
Prince
Barbarians
Valkyrie Wizard Hunter Witch
Witch
Wizard Hunter Witch
Wizard Witch Prince
Wizard Hunter Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Hunter
P.E.K.K.A Prince
Wizard
Barbarians Witch Prince
Wizard Hunter Witch
Mini P.E.K.K.A Valkyrie Wizard Hunter Prince
Wizard
Prince P.E.K.K.A
Witch
Witch
Witch Prince
Prince P.E.K.K.A
Wizard

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