My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Executioner Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Witch Princess
Zap
Witch Princess
Barbarian Barrel
Barbarians Elixir Golem Witch Executioner Princess Royal Ghost
The Log
Barbarians Elixir Golem Mini P.E.K.K.A Witch Princess
Earthquake
Barbarians Elixir Golem Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Elixir Golem Mini P.E.K.K.A Witch Executioner Princess Royal Ghost
Fireball
Barbarians Elixir Golem Witch Executioner Princess
Poison
Barbarians Elixir Golem Witch Executioner Princess
Lightning
Mini P.E.K.K.A Witch Executioner
Rocket
Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Royal Ghost Mini P.E.K.K.A Barbarians Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Princess Royal Ghost Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Mini P.E.K.K.A Witch Executioner Royal Ghost
Mini P.E.K.K.A
Elixir Golem Princess Mega Knight
Witch
Elixir Golem Royal Ghost Mega Knight
Executioner
Elixir Golem Mega Knight
Princess
Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Elixir Golem Witch Princess Mega Knight
Mega Knight
Mini P.E.K.K.A Witch Executioner Princess Royal Ghost

Defense Synergies 0 10

Barbarians
Elixir Golem
Mini P.E.K.K.A
Witch Executioner Princess Royal Ghost
Witch
Mini P.E.K.K.A Royal Ghost Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
Princess
Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Mini P.E.K.K.A Witch Princess Mega Knight
Mega Knight
Witch Executioner Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Barbarians Mini P.E.K.K.A Witch Executioner Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight Executioner
Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Mini P.E.K.K.A Princess Mega Knight
Executioner Royal Ghost Mega Knight
Witch Executioner Princess
Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Witch Princess
Barbarians Mini P.E.K.K.A Royal Ghost Mega Knight
Barbarians Witch Executioner Princess Royal Ghost Mega Knight
Executioner Witch Princess
Barbarians Mini P.E.K.K.A Mega Knight Witch
Executioner Mega Knight Barbarians Mini P.E.K.K.A Witch Princess Royal Ghost
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch Executioner
Mega Knight Barbarians Witch Executioner Royal Ghost
Witch Executioner Barbarians Princess Royal Ghost Mega Knight
Barbarians Mini P.E.K.K.A
Royal Ghost Mega Knight Barbarians Mini P.E.K.K.A Witch Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Witch Royal Ghost
Mini P.E.K.K.A Executioner Royal Ghost Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Witch Executioner Mega Knight
Executioner Witch Princess
Mini P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Witch Executioner
Barbarians Witch Executioner Princess Mega Knight
Barbarians Witch Mini P.E.K.K.A Executioner
Executioner Mega Knight Barbarians Mini P.E.K.K.A Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Executioner Princess Royal Ghost
Barbarians
Executioner Mega Knight
Executioner Witch Princess
Witch Executioner Princess
Executioner Princess
Mini P.E.K.K.A
Princess
Executioner Princess
Executioner Princess
Princess
Princess
Witch Executioner Princess
Executioner Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Princess Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Barbarians
Witch Executioner Princess Mega Knight
Witch
Witch Executioner Princess Royal Ghost
Witch Princess Mega Knight
Witch Executioner Princess
Witch
Mini P.E.K.K.A
Mega Knight
Princess
Mega Knight
Princess
Barbarians Witch Princess
Witch Executioner Princess
Mini P.E.K.K.A Executioner Princess Mega Knight
Executioner Princess
Executioner Mega Knight
Witch Princess
Witch Executioner Princess
Witch Executioner Princess Royal Ghost Mega Knight
Mega Knight

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