My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bowler Executioner Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Baby Dragon
Zap
Sparky
Barbarian Barrel
Barbarians Wizard Executioner Sparky
The Log
Barbarians Mini P.E.K.K.A Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Bowler Executioner Mother Witch Sparky
Fireball
Barbarians Wizard Baby Dragon Bowler Executioner Mother Witch Sparky
Poison
Barbarians Wizard Executioner Mother Witch Sparky
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Bowler Executioner Mother Witch Sparky
Rocket
Barbarians Wizard Bowler Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Bowler Executioner Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Mother Witch Barbarians Wizard Bowler Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Baby Dragon Mother Witch Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Sparky Wizard Baby Dragon Bowler
Wizard
Mini P.E.K.K.A Sparky
Baby Dragon
Mini P.E.K.K.A Bowler Sparky
Bowler
Mini P.E.K.K.A Baby Dragon Executioner Mother Witch
Executioner
Bowler
Mother Witch
Bowler
Sparky
Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 0 8

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Bowler Executioner Mother Witch
Wizard
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Bowler Mother Witch
Bowler
Mini P.E.K.K.A Baby Dragon Mother Witch
Executioner
Mini P.E.K.K.A
Mother Witch
Mini P.E.K.K.A Baby Dragon Bowler
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Baby Dragon Executioner Sparky
Barbarians Mini P.E.K.K.A Sparky Executioner
Barbarians Mini P.E.K.K.A Bowler Sparky Executioner
Barbarians Mini P.E.K.K.A Sparky Bowler
Barbarians Mini P.E.K.K.A Bowler Sparky
Bowler Baby Dragon Executioner Mother Witch
Wizard Baby Dragon Executioner
Bowler Barbarians Baby Dragon Sparky
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Bowler Sparky
Barbarians Executioner Mother Witch Wizard Baby Dragon Bowler
Executioner Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Bowler Sparky Wizard
Wizard Bowler Executioner Sparky Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Bowler Sparky
Barbarians Wizard Sparky Mini P.E.K.K.A Bowler Executioner
Barbarians Wizard Baby Dragon Bowler Executioner
Wizard Baby Dragon Executioner Barbarians Bowler Mother Witch
Barbarians Mini P.E.K.K.A Sparky
Wizard Bowler Barbarians Mini P.E.K.K.A Baby Dragon Executioner Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Bowler Sparky
Mini P.E.K.K.A Wizard Baby Dragon Bowler Executioner
Barbarians Mini P.E.K.K.A Bowler Sparky
Mini P.E.K.K.A Bowler Barbarians Sparky
Barbarians Mini P.E.K.K.A Bowler Executioner Sparky
Wizard Executioner Mother Witch Baby Dragon
Mini P.E.K.K.A Sparky Barbarians Bowler
Mini P.E.K.K.A Barbarians Sparky
Barbarians Mini P.E.K.K.A Baby Dragon Sparky
Barbarians Sparky
Barbarians Mini P.E.K.K.A Bowler Sparky
Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler Wizard Executioner Sparky
Wizard Barbarians Baby Dragon Bowler Executioner Sparky
Barbarians Sparky Mini P.E.K.K.A Baby Dragon Bowler Executioner
Bowler Executioner Barbarians Mini P.E.K.K.A Wizard Baby Dragon Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon Bowler Executioner
Baby Dragon Sparky
Barbarians Sparky
Wizard Executioner Baby Dragon Bowler Sparky
Wizard Executioner Mother Witch Baby Dragon
Wizard Baby Dragon Bowler Executioner Sparky
Wizard Baby Dragon Bowler Executioner
Wizard
Mini P.E.K.K.A Bowler Sparky
Wizard Bowler Sparky
Wizard Baby Dragon Executioner
Baby Dragon Bowler Executioner Sparky
Baby Dragon
Baby Dragon Sparky
Wizard Baby Dragon Bowler Executioner Sparky
Wizard Baby Dragon Bowler Executioner Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Baby Dragon Bowler Executioner Sparky
Wizard Baby Dragon Bowler Mother Witch
Baby Dragon Bowler Sparky
Wizard
Bowler Sparky
Barbarians Baby Dragon
Mother Witch Wizard Baby Dragon Bowler Executioner Sparky
Wizard Baby Dragon Bowler Executioner Sparky
Wizard Baby Dragon Bowler Sparky
Baby Dragon Sparky
Wizard Baby Dragon Executioner Mother Witch Sparky
Wizard
Mini P.E.K.K.A Bowler Sparky
Wizard Sparky
Sparky
Sparky
Wizard Bowler Sparky
Barbarians
Wizard Baby Dragon Executioner
Mini P.E.K.K.A Wizard Baby Dragon Bowler Executioner Sparky
Wizard Baby Dragon Bowler Executioner
Sparky
Executioner Sparky
Baby Dragon Bowler Sparky
Executioner
Baby Dragon Bowler Executioner Sparky
Sparky
Wizard Bowler Sparky

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