My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Dark Prince
Giant Snowball
Barbarians Royal Recruits Flying Machine Goblin Barrel
Zap
Flying Machine Goblin Barrel Dark Prince
Barbarian Barrel
Barbarians Royal Recruits Wizard Goblin Barrel Dark Prince
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Barrel Dark Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Royal Recruits Flying Machine Goblin Barrel
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Flying Machine Wizard Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Barbarians Flying Machine Wizard Goblin Barrel
Poison
Barbarians Royal Recruits Flying Machine Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Flying Machine Dark Prince Barbarians Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Mini P.E.K.K.A Flying Machine Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Flying Machine
Mini P.E.K.K.A
Wizard Dark Prince
Flying Machine
Royal Recruits Dark Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince P.E.K.K.A
Dark Prince
Goblin Barrel Mini P.E.K.K.A Flying Machine Wizard
P.E.K.K.A
Flying Machine Wizard Goblin Barrel

Defense Synergies 0 5

Barbarians
Royal Recruits
Mini P.E.K.K.A
Wizard
Flying Machine
Dark Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince
Flying Machine Wizard
P.E.K.K.A
Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits Flying Machine Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits Dark Prince
Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A Dark Prince
Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A
Flying Machine Dark Prince
Flying Machine Wizard
Barbarians Royal Recruits Flying Machine P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince
Barbarians Royal Recruits Flying Machine Wizard Dark Prince
Flying Machine Wizard
Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A Flying Machine Wizard Dark Prince
Wizard Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A
Barbarians Royal Recruits Flying Machine Wizard Dark Prince
Wizard Barbarians Royal Recruits Flying Machine Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Wizard Dark Prince Barbarians Mini P.E.K.K.A Flying Machine P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Barbarians Royal Recruits P.E.K.K.A Mini P.E.K.K.A Dark Prince
Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A Barbarians
Barbarians Royal Recruits P.E.K.K.A Mini P.E.K.K.A Dark Prince
Wizard Flying Machine
Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A Barbarians Flying Machine
Mini P.E.K.K.A P.E.K.K.A Barbarians Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Barbarians Mini P.E.K.K.A Flying Machine Dark Prince
Royal Recruits P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Royal Recruits Mini P.E.K.K.A Flying Machine Dark Prince
Royal Recruits P.E.K.K.A Barbarians Dark Prince
Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince P.E.K.K.A Wizard
Royal Recruits Wizard Barbarians Flying Machine
Barbarians Royal Recruits Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Flying Machine Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Flying Machine
Flying Machine
Flying Machine
Barbarians Royal Recruits Flying Machine Dark Prince
Wizard Dark Prince
Wizard Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Royal Recruits Flying Machine Wizard Dark Prince
Flying Machine Wizard
Flying Machine
Flying Machine
Flying Machine
Flying Machine Wizard
Royal Recruits Flying Machine Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard Dark Prince
Flying Machine Wizard
Wizard
Barbarians Royal Recruits Flying Machine
Wizard Dark Prince
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Barbarians Royal Recruits Flying Machine Dark Prince
Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Wizard Dark Prince
Flying Machine Wizard
Royal Recruits Flying Machine Dark Prince P.E.K.K.A
Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine Dark Prince
P.E.K.K.A
Wizard

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