My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Barbarians Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket
Goblin Barrel
Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 7

Barbarians
Skeleton Army
Mini P.E.K.K.A
Wizard Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Rocket
Goblin Barrel
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A
Skeleton Army Baby Dragon
Rocket Wizard Baby Dragon
Rocket Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Wizard Baby Dragon
Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Rocket
Wizard Rocket Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Rocket Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Wizard Rocket Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Wizard Rocket Baby Dragon
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
Rocket P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Wizard
Wizard Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Rocket Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Barbarians Rocket
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Mini P.E.K.K.A
Rocket Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Baby Dragon
Rocket Wizard Baby Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Barbarians Rocket Skeleton Army
Rocket Wizard Baby Dragon
Mini P.E.K.K.A Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
P.E.K.K.A
Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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