My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Balloon
Fireball
Barbarians Wizard Balloon
Poison
Barbarians Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Mini P.E.K.K.A Barbarians Wizard Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Mini P.E.K.K.A Barbarians

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Mini P.E.K.K.A
Wizard Mirror Rage Mega Knight
Wizard
Mini P.E.K.K.A Rage Balloon Mega Knight
Rocket
Mirror
Mirror
Mini P.E.K.K.A Rocket Balloon
Rage
Balloon Mini P.E.K.K.A Wizard
Balloon
Rage Barbarians Wizard Mirror Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Balloon

Defense Synergies 0 4

Barbarians
Mini P.E.K.K.A
Wizard Mirror
Wizard
Mini P.E.K.K.A Mega Knight
Rocket
Mirror
Mini P.E.K.K.A Mega Knight
Rage
Balloon
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Rocket Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Rocket Mega Knight
Mega Knight
Rocket Wizard
Rocket Barbarians Mega Knight
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight
Wizard
Barbarians Mini P.E.K.K.A Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Rocket Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Mini P.E.K.K.A
Mega Knight Barbarians Wizard
Wizard Barbarians Mega Knight
Barbarians Mini P.E.K.K.A
Wizard Mega Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Wizard Rocket Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Wizard Rocket
Mini P.E.K.K.A Rocket Barbarians
Mini P.E.K.K.A Mega Knight Barbarians
Rocket Mega Knight Barbarians Mini P.E.K.K.A
Barbarians
Mega Knight Barbarians Mini P.E.K.K.A
Rocket Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Rocket Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Rocket
Mega Knight Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Wizard Rocket Mega Knight
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Mini P.E.K.K.A
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Mega Knight
Rocket Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians
Wizard Mega Knight
Wizard
Wizard Mega Knight
Rocket
Wizard
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Barbarians Rocket
Rocket Wizard
Mini P.E.K.K.A Wizard Rocket Mega Knight
Wizard
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight
Wizard Rocket Mega Knight

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