My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Musketeer Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Barbarians Musketeer Wizard Skeleton Army
The Log
Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Barbarians Musketeer Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Barbarians Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard Baby Dragon
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Hog Rider Baby Dragon Barbarians Wizard Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Hog Rider Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Musketeer
Hog Rider Baby Dragon
Hog Rider
Musketeer Lightning Barbarians Wizard Rocket Baby Dragon
Wizard
Hog Rider
Rocket
Hog Rider
Skeleton Army
Baby Dragon
Musketeer Hog Rider Lightning
Lightning
Hog Rider Baby Dragon

Defense Synergies 0 4

Barbarians
Skeleton Army
Musketeer
Skeleton Army Baby Dragon
Hog Rider
Wizard
Skeleton Army
Rocket
Skeleton Army
Barbarians Musketeer Wizard
Baby Dragon
Musketeer
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Musketeer Wizard Baby Dragon
Barbarians Skeleton Army Musketeer
Barbarians Rocket Skeleton Army Musketeer Lightning
Barbarians Skeleton Army Musketeer
Lightning Barbarians Rocket Skeleton Army
Skeleton Army Musketeer Baby Dragon
Musketeer Rocket Lightning Wizard Baby Dragon
Rocket Lightning Barbarians Musketeer Baby Dragon
Barbarians Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Barbarians Skeleton Army Musketeer Wizard Rocket Lightning
Wizard Rocket Skeleton Army Barbarians Baby Dragon
Barbarians Skeleton Army
Barbarians Rocket Skeleton Army Lightning
Barbarians Wizard Musketeer Skeleton Army
Barbarians Musketeer Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Barbarians Musketeer
Barbarians Musketeer
Wizard Skeleton Army Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Musketeer Wizard Rocket Baby Dragon Lightning
Barbarians Skeleton Army Musketeer Rocket Lightning
Rocket Skeleton Army Lightning Barbarians Musketeer
Barbarians Musketeer Skeleton Army
Wizard Rocket Musketeer Baby Dragon
Rocket Skeleton Army Barbarians Musketeer Lightning
Barbarians Skeleton Army
Rocket Lightning Barbarians Skeleton Army Baby Dragon
Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Rocket Skeleton Army Lightning Barbarians
Barbarians Rocket Skeleton Army Lightning Wizard
Wizard Barbarians Musketeer Skeleton Army Baby Dragon
Barbarians Skeleton Army Musketeer Rocket Baby Dragon Lightning
Barbarians Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Lightning Baby Dragon
Lightning Barbarians Musketeer Rocket
Wizard Rocket Baby Dragon
Wizard Musketeer Rocket Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon Lightning
Wizard Lightning
Rocket Lightning Musketeer
Rocket Lightning Musketeer Wizard
Lightning Musketeer Wizard Rocket Baby Dragon
Rocket Lightning Musketeer Baby Dragon
Lightning Musketeer Rocket Baby Dragon
Lightning Musketeer Baby Dragon
Rocket Lightning Musketeer Wizard Baby Dragon
Lightning Musketeer Wizard Rocket Baby Dragon
Lightning Rocket
Rocket Lightning
Rocket Lightning Musketeer Wizard Baby Dragon
Rocket Lightning Wizard Baby Dragon
Rocket Lightning Musketeer Baby Dragon
Rocket Lightning Wizard
Rocket Musketeer Lightning
Rocket Lightning Barbarians Musketeer Baby Dragon
Wizard Baby Dragon
Musketeer Wizard Baby Dragon Lightning
Lightning Musketeer Wizard Baby Dragon
Rocket Lightning Musketeer Baby Dragon
Lightning Musketeer Wizard Baby Dragon
Rocket Lightning Musketeer Wizard
Lightning
Lightning Musketeer Wizard Rocket
Rocket Lightning
Rocket Wizard Lightning
Lightning Barbarians Musketeer Rocket Skeleton Army
Rocket Lightning Musketeer Wizard Baby Dragon
Lightning Musketeer Wizard Rocket Baby Dragon
Musketeer Wizard Baby Dragon Lightning
Rocket Lightning
Musketeer
Musketeer Rocket Baby Dragon Lightning
Musketeer Rocket Lightning
Lightning Musketeer Rocket Baby Dragon
Lightning Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: