My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel
Giant Snowball
Barbarians Musketeer Battle Ram Hog Rider Goblin Barrel
Zap
Battle Ram Inferno Tower Goblin Barrel
Barbarian Barrel
Barbarians Musketeer Battle Ram Inferno Tower Wizard Goblin Barrel
The Log
Barbarians Musketeer Battle Ram Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Musketeer Battle Ram Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Barbarians Musketeer Battle Ram Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Barbarians Musketeer Inferno Tower Wizard
Lightning
Musketeer Battle Ram Inferno Tower Wizard
Rocket
Barbarians Musketeer Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Musketeer Battle Ram Hog Rider Barbarians Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Musketeer Battle Ram Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Musketeer
Hog Rider Battle Ram P.E.K.K.A
Battle Ram
Musketeer Goblin Barrel P.E.K.K.A
Hog Rider
Musketeer Barbarians Wizard Goblin Barrel
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Battle Ram Hog Rider P.E.K.K.A
P.E.K.K.A
Musketeer Battle Ram Wizard Goblin Barrel

Defense Synergies 0 3

Barbarians
Musketeer
Inferno Tower P.E.K.K.A
Battle Ram
Hog Rider
Inferno Tower
Musketeer
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Musketeer
Barbarians Inferno Tower P.E.K.K.A Musketeer
Barbarians Inferno Tower P.E.K.K.A Musketeer
Barbarians P.E.K.K.A
Musketeer
Musketeer Inferno Tower Wizard
Barbarians Musketeer Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Musketeer
Barbarians Musketeer Inferno Tower
Barbarians Musketeer Wizard
Musketeer Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Musketeer Wizard
Wizard Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Wizard Musketeer Inferno Tower P.E.K.K.A
Barbarians Musketeer Wizard
Wizard Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Inferno Tower
Wizard Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower P.E.K.K.A
Musketeer Wizard
Barbarians P.E.K.K.A Musketeer Inferno Tower
P.E.K.K.A Barbarians Musketeer Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Musketeer
Wizard Musketeer
P.E.K.K.A Barbarians Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Inferno Tower
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Inferno Tower Wizard
Wizard Barbarians Musketeer
Barbarians Inferno Tower Musketeer P.E.K.K.A
Barbarians Musketeer Inferno Tower Wizard P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Barbarians Musketeer
Wizard
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Wizard
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
P.E.K.K.A
Wizard
Barbarians Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer
P.E.K.K.A
Wizard

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