My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer Baby Dragon
Zap
Barbarian Barrel
Barbarians Musketeer Magic Archer
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Musketeer Baby Dragon P.E.K.K.A Magic Archer
Fireball
Barbarians Musketeer Baby Dragon Magic Archer
Poison
Barbarians Musketeer Magic Archer
Lightning
Musketeer Baby Dragon Magic Archer
Rocket
Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Baby Dragon Freeze Magic Archer Golden Knight Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Baby Dragon Freeze Magic Archer

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Musketeer P.E.K.K.A
Freeze
P.E.K.K.A
Magic Archer Musketeer Baby Dragon
Magic Archer
P.E.K.K.A Golden Knight
Golden Knight
Magic Archer

Defense Synergies 0 4

Barbarians
Musketeer
Baby Dragon P.E.K.K.A Golden Knight
Rocket
Baby Dragon
Musketeer P.E.K.K.A
Freeze
P.E.K.K.A
Musketeer Baby Dragon
Magic Archer
Golden Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Baby Dragon Magic Archer Golden Knight
Barbarians P.E.K.K.A Musketeer
Barbarians Rocket P.E.K.K.A Musketeer Freeze
Barbarians P.E.K.K.A Musketeer
Barbarians Rocket P.E.K.K.A
Freeze Musketeer Baby Dragon Magic Archer
Musketeer Rocket Baby Dragon Freeze Magic Archer
Rocket Barbarians Musketeer Baby Dragon P.E.K.K.A Magic Archer Golden Knight
Barbarians P.E.K.K.A Musketeer
Barbarians Musketeer
Barbarians Musketeer Baby Dragon Freeze Magic Archer
Musketeer Baby Dragon Magic Archer
Barbarians P.E.K.K.A Musketeer Rocket Freeze
Rocket Barbarians Baby Dragon Freeze P.E.K.K.A Magic Archer Golden Knight
Barbarians P.E.K.K.A
Barbarians Rocket Freeze P.E.K.K.A
Barbarians Musketeer P.E.K.K.A
Barbarians Musketeer Baby Dragon Magic Archer Golden Knight
Baby Dragon Freeze Barbarians Musketeer Magic Archer
Barbarians P.E.K.K.A Musketeer
Barbarians Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Musketeer Rocket Baby Dragon Magic Archer
Barbarians P.E.K.K.A Musketeer Rocket Golden Knight
Rocket P.E.K.K.A Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Rocket Musketeer Baby Dragon Freeze Magic Archer
Rocket P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians
Rocket Freeze P.E.K.K.A Barbarians Baby Dragon Magic Archer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Golden Knight
Rocket P.E.K.K.A Barbarians
Barbarians Rocket P.E.K.K.A Golden Knight
Barbarians Musketeer Baby Dragon Magic Archer
Barbarians Musketeer Rocket Baby Dragon Freeze P.E.K.K.A Magic Archer Golden Knight
Barbarians Musketeer Baby Dragon Freeze P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket Baby Dragon Freeze Golden Knight
Musketeer Baby Dragon Magic Archer Golden Knight
Rocket Baby Dragon Magic Archer
Barbarians Musketeer Rocket Freeze
Rocket Baby Dragon Magic Archer
Musketeer Rocket Baby Dragon Freeze Magic Archer
Musketeer Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Golden Knight
Rocket Musketeer
Rocket Musketeer Magic Archer Golden Knight
Musketeer Rocket Baby Dragon Magic Archer
Rocket Musketeer Baby Dragon Magic Archer Golden Knight
Musketeer Rocket Baby Dragon Freeze Magic Archer
Musketeer Baby Dragon Magic Archer
Rocket Musketeer Baby Dragon Magic Archer Golden Knight
Magic Archer Musketeer Rocket Baby Dragon
Rocket Freeze
Rocket
Rocket Musketeer Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer Golden Knight
Rocket Musketeer Baby Dragon Magic Archer
Rocket
Rocket Musketeer
Rocket Barbarians Musketeer Baby Dragon
Freeze Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer Golden Knight
Musketeer Baby Dragon Magic Archer Golden Knight
Rocket Musketeer Baby Dragon Magic Archer Golden Knight
Musketeer Baby Dragon Magic Archer
Rocket Musketeer Freeze
Musketeer Rocket Magic Archer
Rocket Freeze Magic Archer
P.E.K.K.A
Rocket Magic Archer
Barbarians Musketeer Rocket Freeze Magic Archer
Rocket Musketeer Baby Dragon Magic Archer
Freeze
Musketeer Rocket Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Rocket
Musketeer P.E.K.K.A
Musketeer Rocket Baby Dragon Freeze Magic Archer Golden Knight
Musketeer Rocket Magic Archer
Musketeer Rocket Baby Dragon Freeze Magic Archer Golden Knight
P.E.K.K.A
Rocket

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