My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Musketeer Baby Dragon Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Musketeer Wizard Witch
The Log
Barbarians Musketeer Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Musketeer Wizard Baby Dragon Witch Prince P.E.K.K.A
Fireball
Barbarians Musketeer Wizard Baby Dragon Witch
Poison
Barbarians Musketeer Wizard Witch
Lightning
Musketeer Wizard Baby Dragon Witch Prince
Rocket
Barbarians Musketeer Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Baby Dragon Barbarians Wizard Witch Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Musketeer Baby Dragon Barbarians Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Baby Dragon Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Baby Dragon
Musketeer Witch Prince Lightning P.E.K.K.A
Witch
Baby Dragon Prince P.E.K.K.A
Prince
Musketeer Wizard Baby Dragon Witch Lightning
Lightning
Baby Dragon Prince
P.E.K.K.A
Musketeer Wizard Baby Dragon Witch

Defense Synergies 0 8

Barbarians
Musketeer
Baby Dragon P.E.K.K.A
Wizard
Prince P.E.K.K.A
Baby Dragon
Musketeer Witch Prince P.E.K.K.A
Witch
Baby Dragon Prince
Prince
Wizard Baby Dragon Witch
Lightning
P.E.K.K.A
Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Wizard Baby Dragon
Barbarians P.E.K.K.A Musketeer Witch Prince
Barbarians Witch Prince P.E.K.K.A Musketeer Lightning
Barbarians Witch Prince P.E.K.K.A Musketeer
Lightning Barbarians Prince P.E.K.K.A
Musketeer Baby Dragon
Musketeer Lightning Wizard Baby Dragon Witch
Lightning Barbarians Musketeer Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A Musketeer Prince
Barbarians Musketeer Prince
Barbarians Witch Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon Witch
Barbarians Prince P.E.K.K.A Musketeer Wizard Witch Lightning
Wizard Barbarians Baby Dragon Witch Prince P.E.K.K.A
Barbarians P.E.K.K.A Prince
Barbarians Prince Lightning P.E.K.K.A
Barbarians Wizard Musketeer Witch Prince P.E.K.K.A
Barbarians Musketeer Wizard Baby Dragon Witch Prince
Wizard Baby Dragon Witch Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Prince
Wizard Barbarians Musketeer Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince P.E.K.K.A
Musketeer Wizard Baby Dragon Prince Lightning
Barbarians P.E.K.K.A Musketeer Witch Prince Lightning
Prince Lightning P.E.K.K.A Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Witch Prince
Wizard Musketeer Baby Dragon Witch
Prince P.E.K.K.A Barbarians Musketeer Witch Lightning
P.E.K.K.A Barbarians Prince
Lightning P.E.K.K.A Barbarians Baby Dragon Witch Prince
Witch P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Witch Prince
Lightning P.E.K.K.A Barbarians Prince
Barbarians Prince Lightning P.E.K.K.A Wizard Witch
Wizard Barbarians Musketeer Baby Dragon Witch
Barbarians Witch Musketeer Baby Dragon Prince Lightning P.E.K.K.A
Barbarians Musketeer Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon
Musketeer Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Musketeer Prince
Wizard Baby Dragon
Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Lightning
Wizard Lightning
Lightning Musketeer Prince
Lightning Musketeer Wizard Prince
Lightning Musketeer Wizard Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon Prince
Lightning Musketeer Wizard Baby Dragon Witch
Lightning Musketeer Wizard Baby Dragon
Lightning
Lightning
Lightning Musketeer Wizard Baby Dragon Prince
Lightning Wizard Baby Dragon Witch
Lightning Musketeer Baby Dragon Prince
Lightning Wizard
Musketeer Prince Lightning
Lightning Barbarians Musketeer Baby Dragon
Wizard Baby Dragon Witch
Witch
Musketeer Wizard Baby Dragon Witch Lightning
Lightning Musketeer Wizard Baby Dragon Witch Prince
Lightning Musketeer Baby Dragon
Lightning Musketeer Wizard Baby Dragon Witch
Lightning Musketeer Wizard Witch
Lightning
Lightning Musketeer Wizard
Lightning
P.E.K.K.A Prince
Wizard Lightning
Lightning Barbarians Musketeer Witch Prince
Lightning Musketeer Wizard Baby Dragon Witch
Lightning Musketeer Wizard Baby Dragon Prince
Musketeer Wizard Baby Dragon Lightning
Lightning
Musketeer Prince P.E.K.K.A
Musketeer Baby Dragon Witch Lightning
Musketeer Witch Lightning
Lightning Musketeer Baby Dragon Witch Prince
Prince P.E.K.K.A
Lightning Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: