My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Barbarians Balloon Ram Rider
Zap
Balloon Ram Rider
Barbarian Barrel
Barbarians Electro Wizard
The Log
Barbarians Ram Rider
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Balloon P.E.K.K.A Electro Wizard Ram Rider
Fireball
Barbarians Balloon Electro Wizard Ram Rider
Poison
Barbarians Balloon Electro Wizard
Lightning
Balloon Electro Wizard Ram Rider
Rocket
Barbarians Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Poison Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Poison Electro Wizard Barbarians Balloon Ram Rider Goblin Machine P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Poison Electro Wizard Barbarians Balloon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Poison
P.E.K.K.A Balloon Ram Rider Mega Knight
Balloon
Barbarians Poison Electro Wizard Mega Knight
P.E.K.K.A
Poison Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Balloon Ram Rider Mega Knight
Ram Rider
Poison P.E.K.K.A Electro Wizard Goblin Machine Mega Knight
Goblin Machine
Ram Rider
Mega Knight
Poison Balloon Electro Wizard Ram Rider

Defense Synergies 0 5

Barbarians
Poison
Electro Wizard Mega Knight
Balloon
P.E.K.K.A
Electro Wizard
Electro Wizard
Poison P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Electro Wizard
Goblin Machine
Mega Knight
Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Barbarians P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Barbarians P.E.K.K.A Ram Rider Mega Knight Electro Wizard
Barbarians P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Barbarians Poison P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Electro Wizard Ram Rider Poison
Barbarians Poison P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Barbarians P.E.K.K.A
Barbarians Electro Wizard Mega Knight
Barbarians Poison Electro Wizard Ram Rider Mega Knight
Poison Electro Wizard Ram Rider
Barbarians P.E.K.K.A Mega Knight Electro Wizard Ram Rider
Mega Knight Barbarians Poison P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Barbarians P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Barbarians Mega Knight Poison P.E.K.K.A Electro Wizard
Mega Knight Barbarians Electro Wizard Ram Rider
Poison Barbarians Electro Wizard Ram Rider Mega Knight
Barbarians P.E.K.K.A Electro Wizard Ram Rider
Mega Knight Barbarians Poison P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Barbarians Electro Wizard Ram Rider
Barbarians P.E.K.K.A Ram Rider Mega Knight
Poison Electro Wizard Ram Rider
P.E.K.K.A Barbarians Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Electro Wizard Mega Knight Barbarians Poison
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Barbarians Poison Electro Wizard
Barbarians P.E.K.K.A Mega Knight Ram Rider
Barbarians Mega Knight
Barbarians Electro Wizard Poison P.E.K.K.A
Poison Mega Knight Barbarians P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard Ram Rider
Poison
Barbarians Poison
Poison Mega Knight
Poison Ram Rider Goblin Machine
Poison
Poison Ram Rider
Poison Ram Rider
Poison Electro Wizard
Poison Electro Wizard Ram Rider Goblin Machine
Poison
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Poison Electro Wizard Goblin Machine Mega Knight
Poison Goblin Machine Mega Knight
Poison Mega Knight
Poison
Barbarians Poison
Poison Goblin Machine Mega Knight
Poison Electro Wizard Ram Rider
Poison Ram Rider Mega Knight
Poison
Poison Electro Wizard
Electro Wizard Poison
Poison Mega Knight
Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison
Electro Wizard Barbarians
Poison Electro Wizard Ram Rider
Poison Electro Wizard Mega Knight
Poison
Poison
P.E.K.K.A Mega Knight
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight
Poison

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