My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Goblin Drill
Giant Snowball
Barbarians Goblin Drill
Zap
Royal Giant Dark Prince Goblin Drill
Barbarian Barrel
Barbarians Wizard Dark Prince Goblin Drill
The Log
Barbarians Royal Giant Mini P.E.K.K.A Dark Prince Goblin Drill
Earthquake
Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Dark Prince Goblin Drill
Fireball
Barbarians Wizard Goblin Drill
Poison
Barbarians Wizard Goblin Drill
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Dark Prince Goblin Drill Barbarians Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Dark Prince Goblin Drill

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Wizard Dark Prince
Fireball
Royal Giant Goblin Drill Dark Prince Mega Knight
Mini P.E.K.K.A
Wizard Dark Prince Goblin Drill Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Royal Giant Fireball Mini P.E.K.K.A Wizard Goblin Drill
Goblin Drill
Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Wizard Goblin Drill

Defense Synergies 0 7

Barbarians
Royal Giant
Fireball
Mini P.E.K.K.A Dark Prince Goblin Drill Mega Knight
Mini P.E.K.K.A
Fireball Wizard
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Fireball Wizard
Goblin Drill
Fireball
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Mini P.E.K.K.A Dark Prince Goblin Drill Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Dark Prince Goblin Drill
Barbarians Mini P.E.K.K.A Dark Prince Goblin Drill Mega Knight
Barbarians Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Fireball Dark Prince Mega Knight
Fireball Wizard
Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A Goblin Drill
Barbarians Mini P.E.K.K.A Dark Prince Mega Knight
Barbarians Fireball Wizard Dark Prince Goblin Drill Mega Knight
Fireball Wizard
Barbarians Mini P.E.K.K.A Goblin Drill Mega Knight Fireball Wizard Dark Prince
Fireball Wizard Mega Knight Barbarians Mini P.E.K.K.A Dark Prince Goblin Drill
Barbarians Mini P.E.K.K.A Goblin Drill Mega Knight
Barbarians Fireball Mini P.E.K.K.A Goblin Drill Mega Knight
Barbarians Wizard Mega Knight Fireball Mini P.E.K.K.A Dark Prince Goblin Drill
Fireball Mega Knight Barbarians Wizard Dark Prince Goblin Drill
Wizard Goblin Drill Barbarians Fireball Dark Prince Mega Knight
Barbarians Mini P.E.K.K.A Goblin Drill
Wizard Dark Prince Mega Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Fireball Dark Prince
Fireball Mini P.E.K.K.A Wizard Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Dark Prince Goblin Drill Mega Knight
Fireball Wizard
Mini P.E.K.K.A Dark Prince Barbarians Fireball
Mini P.E.K.K.A Mega Knight Barbarians Dark Prince
Mega Knight Barbarians Fireball Mini P.E.K.K.A Dark Prince
Barbarians Goblin Drill
Mega Knight Barbarians Mini P.E.K.K.A Dark Prince
Mega Knight Barbarians Fireball Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Mega Knight Fireball Wizard
Wizard Barbarians Fireball Mega Knight
Barbarians Fireball Mini P.E.K.K.A Dark Prince Goblin Drill
Mega Knight Barbarians Fireball Mini P.E.K.K.A Wizard Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill
Fireball
Fireball Goblin Drill
Barbarians Fireball Dark Prince
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Goblin Drill
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball Goblin Drill
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Barbarians Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Fireball Wizard
Fireball
Dark Prince Mega Knight
Fireball
Fireball
Fireball Dark Prince Mega Knight
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: