My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Baby Dragon Witch
Zap
Royal Giant Goblin Barrel Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel Witch
The Log
Barbarians Royal Giant Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Valkyrie Goblin Barrel Baby Dragon Witch
Fireball
Barbarians Goblin Barrel Baby Dragon Witch
Poison
Barbarians Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Valkyrie Baby Dragon Freeze Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Valkyrie Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Goblin Barrel Baby Dragon Witch
Fireball
Royal Giant Baby Dragon Freeze
Valkyrie
Goblin Barrel Baby Dragon Witch
Goblin Barrel
Royal Giant Valkyrie Baby Dragon
Baby Dragon
Royal Giant Fireball Valkyrie Goblin Barrel Witch
Freeze
Fireball
Witch
Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 6

Barbarians
Royal Giant
Fireball
Valkyrie Freeze
Valkyrie
Fireball Baby Dragon Freeze Witch
Goblin Barrel
Baby Dragon
Valkyrie Witch
Freeze
Fireball Valkyrie
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Barbarians Valkyrie Witch
Barbarians Witch Valkyrie Freeze
Barbarians Witch Valkyrie
Barbarians Fireball Valkyrie
Fireball Freeze Valkyrie Baby Dragon
Fireball Baby Dragon Freeze Witch
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Fireball Baby Dragon Freeze
Fireball Baby Dragon Witch
Barbarians Fireball Valkyrie Freeze Witch
Fireball Valkyrie Barbarians Baby Dragon Freeze Witch
Barbarians
Barbarians Fireball Freeze
Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Barbarians Baby Dragon Witch
Valkyrie Baby Dragon Freeze Witch Barbarians Fireball
Barbarians
Valkyrie Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie Baby Dragon
Barbarians Valkyrie Witch
Valkyrie Barbarians Fireball
Barbarians Valkyrie Witch
Fireball Baby Dragon Freeze Witch
Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie
Freeze Barbarians Fireball Valkyrie Baby Dragon Witch
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Baby Dragon Witch
Barbarians Witch Fireball Valkyrie Baby Dragon Freeze
Valkyrie Barbarians Fireball Baby Dragon Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Valkyrie Freeze
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Freeze Witch
Baby Dragon Witch
Fireball Baby Dragon Freeze
Fireball
Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Freeze
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Freeze Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Barbarians Fireball Freeze Witch
Fireball Baby Dragon Witch
Freeze
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Freeze Witch
Fireball Witch
Fireball Baby Dragon Freeze Witch
Fireball

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