My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Barbarians Witch Electro Wizard
The Log
Firecracker Barbarians Royal Giant Hog Rider Witch
Earthquake
Firecracker Barbarians Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Hog Rider Witch Electro Wizard
Fireball
Firecracker Barbarians Hog Rider Witch Electro Wizard
Poison
Firecracker Barbarians Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Hog Rider Electro Wizard Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Firecracker Hog Rider Witch The Log Electro Wizard
Hog Rider
Firecracker Rage The Log Barbarians Royal Giant Witch Electro Wizard
Rage
Hog Rider Witch Electro Wizard
Witch
Rage Royal Giant Hog Rider
The Log
Hog Rider Royal Giant
Electro Wizard
Royal Giant Hog Rider Rage

Defense Synergies 1 4

Firecracker
The Log Electro Wizard
Barbarians
Royal Giant
Hog Rider
Rage
Witch
The Log Electro Wizard
The Log
Firecracker Witch Electro Wizard
Electro Wizard
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Barbarians Firecracker Witch The Log Electro Wizard
Barbarians Witch Electro Wizard
Barbarians Witch Firecracker Electro Wizard
Firecracker Barbarians The Log
The Log Firecracker Electro Wizard
Electro Wizard Firecracker Witch
Barbarians The Log Electro Wizard
Barbarians Witch
Firecracker Barbarians Electro Wizard
Barbarians Witch Electro Wizard Firecracker The Log
Firecracker Witch Electro Wizard
Barbarians Witch The Log Electro Wizard
Firecracker Barbarians Witch The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Firecracker Witch Electro Wizard
Firecracker Barbarians Witch The Log Electro Wizard
Witch The Log Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard
Firecracker Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Electro Wizard
Electro Wizard Firecracker The Log
Barbarians Witch The Log Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Witch
Firecracker Witch Electro Wizard
Barbarians Witch Electro Wizard
Barbarians
Electro Wizard Firecracker Barbarians Witch The Log
Witch Barbarians
Barbarians Witch
Barbarians The Log Electro Wizard
Barbarians Witch
Firecracker Barbarians Witch
Barbarians Witch Electro Wizard Firecracker The Log
Firecracker Barbarians Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Witch The Log
The Log
The Log
Barbarians The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Barbarians Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard
Firecracker

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