My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton King
Giant Snowball
Barbarians Skeleton King
Zap
Royal Giant Skeleton King
Barbarian Barrel
Barbarians Wizard Ice Wizard Electro Wizard Skeleton King
The Log
Barbarians Royal Giant Mini P.E.K.K.A Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard Skeleton King
Fireball
Barbarians Wizard Ice Wizard Electro Wizard Skeleton King
Poison
Barbarians Wizard Ice Wizard Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard Skeleton King
Rocket
Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Ice Wizard Mini P.E.K.K.A Electro Wizard Skeleton King Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Ice Wizard Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Ice Wizard Wizard Void Electro Wizard Skeleton King
Mini P.E.K.K.A
Wizard Ice Wizard Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Void
Royal Giant
Ice Wizard
Royal Giant Mini P.E.K.K.A
Electro Wizard
Royal Giant Mini P.E.K.K.A
Skeleton King
Royal Giant

Defense Synergies 1 6

Barbarians
Royal Giant
Mini P.E.K.K.A
Electro Wizard Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard Skeleton King
Void
Ice Wizard
Mini P.E.K.K.A Wizard Skeleton King
Electro Wizard
Mini P.E.K.K.A Wizard
Skeleton King
Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard
Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Void Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard Skeleton King
Barbarians Mini P.E.K.K.A
Ice Wizard Electro Wizard
Electro Wizard Wizard Void Ice Wizard
Barbarians Void Electro Wizard
Barbarians Mini P.E.K.K.A Ice Wizard Skeleton King
Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Wizard Skeleton King
Wizard Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard
Wizard Barbarians Mini P.E.K.K.A Electro Wizard Skeleton King
Barbarians Mini P.E.K.K.A Electro Wizard Skeleton King
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Wizard Mini P.E.K.K.A Electro Wizard
Barbarians Wizard Ice Wizard Electro Wizard
Wizard Barbarians Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Wizard Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Void Electro Wizard
Void Electro Wizard Mini P.E.K.K.A Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A
Wizard Ice Wizard Electro Wizard
Mini P.E.K.K.A Barbarians Void Ice Wizard Electro Wizard
Mini P.E.K.K.A Barbarians
Void Electro Wizard Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Void Electro Wizard
Barbarians Mini P.E.K.K.A Wizard Skeleton King
Wizard Barbarians
Barbarians Electro Wizard Mini P.E.K.K.A Skeleton King
Barbarians Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Ice Wizard Electro Wizard
Void
Barbarians Void
Wizard
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Void Wizard
Mini P.E.K.K.A Void Electro Wizard
Void Wizard Electro Wizard
Void Wizard
Void
Void
Wizard
Wizard
Mini P.E.K.K.A
Void Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Void
Wizard Void
Void
Barbarians Void
Wizard Ice Wizard
Void Wizard Ice Wizard Electro Wizard
Void Wizard
Void
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard Void
Mini P.E.K.K.A Void
Void Wizard
Void Electro Wizard
Wizard
Electro Wizard Barbarians Void
Wizard Ice Wizard Electro Wizard
Void Mini P.E.K.K.A Wizard Electro Wizard
Wizard Skeleton King
Void
Electro Wizard Skeleton King
Void Electro Wizard
Void Electro Wizard

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