My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Zappies Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman Skeleton King
Giant Snowball
Bats Barbarians Tombstone Zappies Fisherman Skeleton King
Zap
Bats Royal Giant Tombstone Zappies Fisherman Skeleton King
Barbarian Barrel
Barbarians Tombstone Zappies Skeleton King
The Log
Barbarians Royal Giant Tombstone Zappies Fisherman Skeleton King
Earthquake
Barbarians Tombstone Zappies Skeleton King
Arrows
Bats Tombstone Zappies Skeleton King
Royal Delivery
Bats Barbarians Zappies Fisherman Skeleton King
Fireball
Barbarians Tombstone Zappies Fisherman Skeleton King
Poison
Bats Barbarians Tombstone Zappies Fisherman Skeleton King
Lightning
Tombstone Fisherman Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Fisherman Fireball Zappies Skeleton King Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Fisherman Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Fisherman Skeleton King
Barbarians
Royal Giant
Bats Fireball Fisherman Zappies Skeleton King
Tombstone
Fireball
Royal Giant Skeleton King
Zappies
Royal Giant
Fisherman
Royal Giant Bats
Skeleton King
Bats Royal Giant Fireball

Defense Synergies 1 10

Bats
Zappies Fisherman Skeleton King
Barbarians
Zappies
Royal Giant
Tombstone
Skeleton King Fireball Zappies
Fireball
Tombstone Zappies
Zappies
Bats Barbarians Tombstone Fireball Fisherman Skeleton King
Fisherman
Bats Zappies Skeleton King
Skeleton King
Tombstone Bats Zappies Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Zappies
Barbarians Bats Tombstone Zappies Fisherman
Barbarians Fisherman Bats Tombstone Zappies
Barbarians Bats Tombstone Zappies Fisherman Skeleton King
Barbarians Tombstone Fireball
Fireball Bats Zappies
Bats Tombstone Fireball Zappies
Barbarians Fireball
Barbarians Zappies Tombstone Fisherman Skeleton King
Barbarians Zappies Fisherman
Bats Barbarians Tombstone Fireball Zappies Fisherman Skeleton King
Bats Fireball Zappies
Barbarians Tombstone Bats Fireball Zappies
Fireball Bats Barbarians Tombstone Zappies Skeleton King
Barbarians Tombstone Zappies Skeleton King
Barbarians Fireball Zappies Fisherman
Barbarians Bats Tombstone Fireball Zappies Fisherman
Tombstone Fireball Bats Barbarians Zappies Fisherman
Bats Barbarians Tombstone Fireball Zappies Fisherman
Barbarians Zappies Fisherman
Bats Barbarians Fireball Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Fireball Zappies Fisherman
Fireball Fisherman
Barbarians Tombstone Zappies Bats Fisherman
Bats Barbarians Fireball Zappies Fisherman
Barbarians Tombstone Zappies Fisherman
Fireball Bats Zappies
Bats Barbarians Tombstone Fireball Zappies
Barbarians Zappies Fisherman
Bats Barbarians Tombstone Fireball Zappies
Barbarians Tombstone Zappies
Bats Barbarians Tombstone Zappies
Barbarians Fireball
Barbarians Tombstone Fireball Zappies Skeleton King
Barbarians Fireball Zappies
Barbarians Tombstone Zappies Bats Fireball Fisherman Skeleton King
Bats Barbarians Fireball Zappies Skeleton King
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball
Barbarians Fireball
Fireball
Fireball Bats
Fireball
Fireball Fisherman
Bats Fireball Fisherman
Fireball Fisherman
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Bats Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Fisherman
Barbarians Fireball
Fireball
Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Bats Fireball
Bats Fireball Zappies
Fireball
Fireball
Fireball Zappies
Fireball
Bats Barbarians Tombstone Fireball Zappies
Fireball Zappies
Fireball
Fireball
Fireball Skeleton King
Fireball
Bats Fireball Zappies Skeleton King
Bats Fireball Zappies
Fireball
Fireball

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