My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Royal Hogs Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Prince
Giant Snowball
Barbarians Royal Hogs Baby Dragon Princess
Zap
Royal Giant Royal Hogs Prince Princess
Barbarian Barrel
Barbarians Valkyrie Royal Hogs Princess Electro Wizard
The Log
Barbarians Royal Giant Royal Hogs Prince Princess
Earthquake
Barbarians Royal Hogs
Arrows
Royal Hogs Princess
Royal Delivery
Barbarians Valkyrie Royal Hogs Baby Dragon Prince Princess Electro Wizard
Fireball
Barbarians Royal Hogs Baby Dragon Princess Electro Wizard
Poison
Barbarians Royal Hogs Princess Electro Wizard
Lightning
Valkyrie Baby Dragon Prince Electro Wizard
Rocket
Barbarians Valkyrie Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Baby Dragon Electro Wizard Barbarians Royal Hogs Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Valkyrie Baby Dragon Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Baby Dragon Princess Electro Wizard
Valkyrie
Prince Royal Hogs Baby Dragon Electro Wizard
Royal Hogs
Valkyrie Princess Electro Wizard
Baby Dragon
Royal Giant Valkyrie Prince Electro Wizard
Prince
Valkyrie Baby Dragon Princess Electro Wizard
Princess
Royal Giant Royal Hogs Prince
Electro Wizard
Royal Giant Valkyrie Royal Hogs Baby Dragon Prince

Defense Synergies 0 6

Barbarians
Royal Giant
Valkyrie
Baby Dragon Prince Princess Electro Wizard
Royal Hogs
Baby Dragon
Valkyrie Prince
Prince
Valkyrie Baby Dragon Electro Wizard
Princess
Valkyrie
Electro Wizard
Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Barbarians Valkyrie Prince Electro Wizard
Barbarians Prince Valkyrie Electro Wizard
Barbarians Prince Valkyrie Electro Wizard
Barbarians Valkyrie Prince Princess
Valkyrie Baby Dragon Electro Wizard
Electro Wizard Baby Dragon Princess
Barbarians Valkyrie Baby Dragon Electro Wizard
Barbarians Prince Princess
Barbarians Valkyrie Prince Electro Wizard
Barbarians Valkyrie Electro Wizard Baby Dragon Princess
Baby Dragon Princess Electro Wizard
Barbarians Prince Valkyrie Electro Wizard
Valkyrie Barbarians Baby Dragon Prince Princess Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Valkyrie Prince Electro Wizard
Valkyrie Barbarians Baby Dragon Prince Electro Wizard
Valkyrie Baby Dragon Barbarians Princess Electro Wizard
Barbarians Prince Electro Wizard
Valkyrie Barbarians Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince Electro Wizard
Electro Wizard Valkyrie Baby Dragon Prince
Barbarians Valkyrie Prince Electro Wizard
Valkyrie Prince Barbarians Electro Wizard
Barbarians Valkyrie Prince
Baby Dragon Princess Electro Wizard
Prince Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Prince
Electro Wizard Barbarians Valkyrie Baby Dragon Prince
Barbarians
Barbarians Valkyrie Prince
Barbarians Valkyrie Prince Electro Wizard
Barbarians Prince Valkyrie
Barbarians Valkyrie Baby Dragon Princess
Barbarians Electro Wizard Valkyrie Baby Dragon Prince
Valkyrie Barbarians Baby Dragon Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess Electro Wizard
Baby Dragon
Barbarians Valkyrie Prince
Valkyrie Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Prince Electro Wizard
Valkyrie Prince Princess Electro Wizard
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon Prince
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Prince Princess Electro Wizard
Valkyrie Baby Dragon Princess
Baby Dragon Prince
Princess
Prince
Barbarians Baby Dragon
Valkyrie Baby Dragon Princess
Baby Dragon Princess Electro Wizard
Baby Dragon Prince Princess
Baby Dragon
Baby Dragon Princess Electro Wizard
Electro Wizard
Princess Electro Wizard
Prince
Princess
Electro Wizard Barbarians Prince Princess
Baby Dragon Princess Electro Wizard
Valkyrie Baby Dragon Prince Princess Electro Wizard
Baby Dragon Princess
Prince
Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Prince Princess Electro Wizard
Prince

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