My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard Royal Ghost Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Little Prince
Zap
Royal Giant Little Prince
Barbarian Barrel
Barbarians Wizard Ice Wizard Royal Ghost Electro Wizard Little Prince
The Log
Barbarians Royal Giant Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Wizard Ice Wizard Royal Ghost Electro Wizard Little Prince
Fireball
Barbarians Wizard Ice Wizard Electro Wizard Little Prince
Poison
Barbarians Wizard Ice Wizard Electro Wizard Little Prince
Lightning
Wizard Ice Wizard Electro Wizard Little Prince
Rocket
Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Little Prince Poison Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Wizard Royal Ghost Little Prince Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Poison Ice Wizard Wizard Royal Ghost Electro Wizard
Wizard
Royal Giant Royal Ghost
Poison
Royal Giant Royal Ghost
Ice Wizard
Royal Giant
Royal Ghost
Royal Giant Wizard Poison Electro Wizard Little Prince
Electro Wizard
Royal Giant Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 9

Barbarians
Royal Giant
Wizard
Ice Wizard Royal Ghost Electro Wizard
Poison
Ice Wizard Electro Wizard
Ice Wizard
Wizard Poison Little Prince
Royal Ghost
Wizard Electro Wizard Little Prince
Electro Wizard
Wizard Poison Royal Ghost Little Prince
Little Prince
Ice Wizard Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Poison
Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Wizard Poison Ice Wizard Little Prince
Barbarians Poison Electro Wizard
Barbarians Ice Wizard
Barbarians Ice Wizard Royal Ghost Electro Wizard Little Prince
Barbarians Poison Ice Wizard Electro Wizard Wizard Royal Ghost
Wizard Poison Ice Wizard Electro Wizard
Barbarians Wizard Ice Wizard Electro Wizard
Wizard Barbarians Poison Royal Ghost Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Wizard Poison Electro Wizard
Barbarians Wizard Ice Wizard Royal Ghost Electro Wizard Little Prince
Wizard Poison Barbarians Ice Wizard Royal Ghost Electro Wizard Little Prince
Barbarians Electro Wizard
Wizard Royal Ghost Barbarians Poison Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost Electro Wizard
Poison Electro Wizard Wizard Royal Ghost
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians
Wizard Poison Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians
Electro Wizard Barbarians Poison
Barbarians
Barbarians
Barbarians Poison Electro Wizard
Barbarians Wizard
Wizard Barbarians
Barbarians Electro Wizard Poison Little Prince
Poison Barbarians Wizard Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Ice Wizard Royal Ghost Electro Wizard
Poison
Barbarians Poison
Wizard Poison
Wizard Poison Ice Wizard
Wizard Poison
Poison Wizard Ice Wizard
Poison Wizard
Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison Electro Wizard
Wizard Poison Little Prince
Poison
Wizard Poison
Barbarians Poison
Poison Wizard Ice Wizard Little Prince
Poison Wizard Ice Wizard Royal Ghost Electro Wizard
Wizard Poison
Poison
Poison Wizard Ice Wizard Electro Wizard Little Prince
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Barbarians
Poison Wizard Ice Wizard Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Electro Wizard Little Prince
Wizard

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