My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Furnace Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Flying Machine Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Flying Machine Furnace Goblin Barrel Skeleton Army
Zap
Royal Giant Flying Machine Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Furnace Goblin Barrel Skeleton Army
The Log
Barbarians Royal Giant Elite Barbarians Furnace Goblin Barrel Skeleton Army
Earthquake
Barbarians Furnace Goblin Barrel Skeleton Army
Arrows
Flying Machine Furnace Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Elite Barbarians Flying Machine Goblin Barrel Skeleton Army
Fireball
Barbarians Elite Barbarians Flying Machine Furnace Goblin Barrel Skeleton Army
Poison
Barbarians Flying Machine Furnace Skeleton Army
Lightning
Elite Barbarians Furnace Archer Queen
Rocket
Barbarians Elite Barbarians Furnace Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Flying Machine Furnace Barbarians Archer Queen Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Flying Machine Furnace

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Furnace Goblin Barrel Elite Barbarians Flying Machine
Elite Barbarians
Royal Giant Furnace
Flying Machine
Royal Giant Furnace
Furnace
Royal Giant Elite Barbarians Flying Machine Goblin Barrel
Goblin Barrel
Royal Giant Furnace Skeleton Army
Skeleton Army
Goblin Barrel
Archer Queen

Defense Synergies 0 6

Barbarians
Furnace Skeleton Army
Royal Giant
Elite Barbarians
Flying Machine
Furnace Skeleton Army
Furnace
Barbarians Flying Machine Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Flying Machine Furnace Archer Queen
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Barbarians Elite Barbarians Skeleton Army Flying Machine Furnace
Barbarians Furnace Skeleton Army Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Furnace
Barbarians Elite Barbarians Skeleton Army
Skeleton Army Flying Machine Furnace
Furnace Flying Machine
Barbarians Flying Machine
Barbarians Elite Barbarians Furnace Skeleton Army Archer Queen
Elite Barbarians Skeleton Army Barbarians
Barbarians Skeleton Army Flying Machine Furnace
Flying Machine Furnace
Barbarians Furnace Skeleton Army Elite Barbarians Flying Machine
Skeleton Army Barbarians Furnace
Barbarians Elite Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Elite Barbarians Furnace
Barbarians Elite Barbarians Furnace Skeleton Army
Barbarians Elite Barbarians Flying Machine Furnace Skeleton Army
Furnace Barbarians Flying Machine
Barbarians Elite Barbarians
Skeleton Army Barbarians Elite Barbarians Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Furnace
Elite Barbarians Flying Machine
Barbarians Skeleton Army Elite Barbarians Furnace
Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army
Furnace Flying Machine
Skeleton Army Barbarians Elite Barbarians Flying Machine Furnace
Barbarians Elite Barbarians Skeleton Army
Barbarians Elite Barbarians Flying Machine Skeleton Army
Barbarians Skeleton Army
Barbarians Elite Barbarians Flying Machine
Skeleton Army Barbarians Elite Barbarians Archer Queen
Barbarians Elite Barbarians Skeleton Army
Barbarians Flying Machine Furnace Skeleton Army
Barbarians Elite Barbarians Skeleton Army Flying Machine Furnace Archer Queen
Barbarians Elite Barbarians Flying Machine Archer Queen
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Barbarians Flying Machine
Furnace
Flying Machine Furnace
Flying Machine Furnace
Flying Machine
Flying Machine
Elite Barbarians
Flying Machine
Flying Machine Archer Queen
Flying Machine Elite Barbarians
Flying Machine
Elite Barbarians Flying Machine Furnace
Flying Machine Furnace
Flying Machine Furnace
Flying Machine
Flying Machine
Barbarians Flying Machine
Furnace
Flying Machine
Flying Machine
Elite Barbarians Flying Machine Furnace
Flying Machine
Elite Barbarians
Barbarians Flying Machine Skeleton Army
Flying Machine Archer Queen
Flying Machine
Flying Machine
Archer Queen
Elite Barbarians Flying Machine Archer Queen
Elite Barbarians Flying Machine Archer Queen
Flying Machine Archer Queen
Flying Machine Archer Queen

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