My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider Sparky
Giant Snowball
Barbarians Goblin Barrel Witch Ram Rider
Zap
Goblin Barrel Witch Ram Rider Sparky
Barbarian Barrel
Barbarians Goblin Barrel Witch Electro Wizard Sparky
The Log
Barbarians Goblin Barrel Witch Ram Rider Sparky
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Goblin Barrel Witch Electro Wizard Ram Rider Sparky
Fireball
Barbarians Goblin Barrel Witch Electro Wizard Ram Rider Sparky
Poison
Barbarians Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Ram Rider Sparky
Rocket
Barbarians Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Electro Wizard Barbarians Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Goblin Barrel Electro Wizard Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rage
Witch Sparky Electro Wizard
Goblin Barrel
Ram Rider Sparky Mega Knight
Witch
Rage Ram Rider Mega Knight
Electro Wizard
Rage Ram Rider Sparky Mega Knight
Ram Rider
Goblin Barrel Witch Electro Wizard Mega Knight
Sparky
Rage Goblin Barrel Electro Wizard
Mega Knight
Goblin Barrel Witch Electro Wizard Ram Rider

Defense Synergies 0 4

Barbarians
Rage
Goblin Barrel
Witch
Electro Wizard Mega Knight
Electro Wizard
Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Mega Knight
Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider Sparky
Barbarians Sparky Witch Electro Wizard Ram Rider Mega Knight
Barbarians Witch Ram Rider Sparky Mega Knight Electro Wizard
Barbarians Witch Sparky Electro Wizard Ram Rider Mega Knight
Barbarians Sparky Mega Knight
Electro Wizard Mega Knight
Electro Wizard Ram Rider Witch
Barbarians Electro Wizard Ram Rider Sparky Mega Knight
Barbarians Witch Sparky
Barbarians Electro Wizard Sparky Mega Knight
Barbarians Witch Electro Wizard Ram Rider Mega Knight
Witch Electro Wizard Ram Rider
Barbarians Sparky Mega Knight Witch Electro Wizard Ram Rider
Sparky Mega Knight Barbarians Witch Electro Wizard
Barbarians Sparky Electro Wizard Ram Rider Mega Knight
Barbarians Electro Wizard Ram Rider Sparky Mega Knight
Barbarians Sparky Mega Knight Witch Electro Wizard
Mega Knight Barbarians Witch Electro Wizard Ram Rider
Witch Barbarians Electro Wizard Ram Rider Mega Knight
Barbarians Sparky Electro Wizard Ram Rider
Mega Knight Barbarians Witch Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Electro Wizard Sparky
Electro Wizard Mega Knight
Barbarians Mega Knight Witch Electro Wizard Ram Rider Sparky
Mega Knight Barbarians Electro Wizard Ram Rider Sparky
Barbarians Witch Ram Rider Sparky Mega Knight
Witch Electro Wizard Ram Rider
Sparky Barbarians Witch Electro Wizard Ram Rider
Mega Knight Barbarians Sparky
Electro Wizard Mega Knight Barbarians Witch Sparky
Witch Barbarians Sparky
Mega Knight Barbarians Witch Sparky
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight Witch Ram Rider Sparky
Barbarians Witch Sparky Mega Knight
Barbarians Witch Electro Wizard Sparky
Mega Knight Barbarians Witch Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard Ram Rider
Sparky
Barbarians Sparky
Sparky Mega Knight
Witch Ram Rider
Witch Sparky
Ram Rider
Ram Rider
Electro Wizard Sparky
Electro Wizard Ram Rider Sparky
Sparky
Sparky
Witch Sparky
Sparky Mega Knight
Sparky
Sparky
Electro Wizard Sparky Mega Knight
Witch Mega Knight
Sparky Mega Knight
Sparky
Barbarians
Witch Sparky Mega Knight
Witch
Witch Electro Wizard Ram Rider Sparky
Witch Ram Rider Sparky Mega Knight
Sparky
Witch Electro Wizard Sparky
Electro Wizard Witch
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Barbarians Witch
Witch Electro Wizard Ram Rider
Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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