My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone
Giant Snowball
Barbarians Skeleton Army Clone
Zap
Firecracker Skeleton Army Clone
Barbarian Barrel
Firecracker Barbarians Elixir Golem Skeleton Army Clone
The Log
Firecracker Barbarians Elixir Golem Skeleton Army Clone
Earthquake
Firecracker Barbarians Elixir Golem Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Barbarians Elixir Golem Skeleton Army Clone
Fireball
Firecracker Barbarians Elixir Golem Skeleton Army Clone
Poison
Firecracker Barbarians Elixir Golem Skeleton Army Clone
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Clone Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Skeleton Army Clone Freeze Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Skeleton Army

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem
Barbarians
Elixir Golem
Firecracker Rage Poison
Rage
Elixir Golem
Skeleton Army
Clone
Clone
Skeleton Army
Freeze
Poison
Poison
Elixir Golem Freeze

Defense Synergies 0 3

Firecracker
Skeleton Army
Barbarians
Skeleton Army
Elixir Golem
Rage
Skeleton Army
Firecracker Barbarians Freeze
Clone
Freeze
Skeleton Army
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Skeleton Army Firecracker
Barbarians Skeleton Army Freeze
Barbarians Skeleton Army Firecracker
Firecracker Barbarians Skeleton Army Poison
Skeleton Army Freeze Firecracker
Firecracker Freeze Poison
Barbarians Poison
Barbarians Skeleton Army
Skeleton Army Firecracker Barbarians
Barbarians Skeleton Army Poison Firecracker Freeze
Firecracker Poison
Barbarians Skeleton Army Freeze
Skeleton Army Firecracker Barbarians Freeze Poison
Barbarians Skeleton Army
Barbarians Skeleton Army Freeze
Barbarians Firecracker Skeleton Army Poison
Firecracker Barbarians Skeleton Army
Freeze Poison Firecracker Barbarians
Barbarians
Skeleton Army Firecracker Barbarians Poison
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Poison Firecracker
Barbarians Skeleton Army
Skeleton Army Barbarians
Barbarians Skeleton Army
Firecracker Poison Freeze
Skeleton Army Barbarians
Barbarians Skeleton Army
Freeze Firecracker Barbarians Skeleton Army Poison
Barbarians Skeleton Army
Barbarians
Skeleton Army Barbarians Poison
Barbarians Skeleton Army
Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army Firecracker Freeze Poison
Poison Firecracker Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Freeze
Firecracker Poison
Poison
Firecracker Barbarians Freeze Poison
Poison Firecracker
Firecracker Poison Freeze
Firecracker Poison
Poison Firecracker Freeze
Poison Firecracker
Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Freeze Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Freeze Poison
Firecracker Poison
Firecracker Poison
Poison
Poison
Barbarians Poison
Firecracker Freeze Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Firecracker Freeze Poison
Poison
Firecracker Freeze Poison
Firecracker Poison
Barbarians Skeleton Army Freeze
Poison Firecracker
Freeze
Poison Firecracker
Firecracker Poison
Poison
Firecracker
Firecracker Freeze Poison
Firecracker Poison
Poison Firecracker Freeze
Firecracker
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: