My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Balloon Prince
Giant Snowball
Barbarians Battle Ram Goblin Barrel Skeleton Army Balloon
Zap
Battle Ram Goblin Barrel Skeleton Army Balloon Prince
Barbarian Barrel
Barbarians Battle Ram Goblin Barrel Skeleton Army
The Log
Barbarians Battle Ram Goblin Barrel Skeleton Army Prince
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Battle Ram Goblin Barrel Skeleton Army Balloon Prince
Fireball
Barbarians Battle Ram Goblin Barrel Skeleton Army Balloon
Poison
Barbarians Skeleton Army Balloon
Lightning
Battle Ram Balloon Prince
Rocket
Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Freeze Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Battle Ram Freeze Poison Barbarians Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Battle Ram Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Battle Ram
Poison Goblin Barrel Freeze
Goblin Barrel
Prince Battle Ram Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Freeze
Balloon Battle Ram Poison
Poison
Battle Ram Freeze Balloon Prince
Balloon
Freeze Barbarians Goblin Barrel Poison
Prince
Goblin Barrel Poison

Defense Synergies 0 3

Barbarians
Skeleton Army
Battle Ram
Goblin Barrel
Skeleton Army
Barbarians Freeze Prince
Freeze
Skeleton Army
Poison
Balloon
Prince
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Skeleton Army Prince
Barbarians Skeleton Army Prince Freeze
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Poison Prince
Skeleton Army Freeze
Freeze Poison
Barbarians Poison
Barbarians Skeleton Army Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Poison Freeze
Poison
Barbarians Skeleton Army Prince Freeze
Skeleton Army Barbarians Freeze Poison Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Freeze Prince
Barbarians Skeleton Army Poison Prince
Barbarians Skeleton Army Prince
Freeze Poison Barbarians
Barbarians Prince
Skeleton Army Barbarians Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Prince
Poison Prince
Barbarians Skeleton Army Prince
Skeleton Army Prince Barbarians
Barbarians Skeleton Army Prince
Poison Freeze
Skeleton Army Prince Barbarians
Barbarians Skeleton Army Prince
Freeze Barbarians Skeleton Army Poison Prince
Barbarians Skeleton Army
Barbarians Prince
Skeleton Army Barbarians Poison Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army
Barbarians Skeleton Army Freeze Poison Prince
Poison Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison
Poison
Barbarians Freeze Poison Prince
Poison
Poison Freeze
Poison
Poison Freeze
Poison
Poison Prince
Poison Prince
Poison
Poison
Freeze Poison
Poison Prince
Poison
Poison
Freeze Poison
Poison Prince
Poison
Poison Prince
Poison
Prince
Barbarians Poison
Freeze Poison
Poison
Poison Prince
Poison
Poison
Freeze Poison
Poison
Freeze Poison
Prince
Poison
Barbarians Skeleton Army Freeze Prince
Poison
Freeze
Poison Prince
Poison
Poison
Prince
Freeze Poison
Poison
Poison Freeze Prince
Prince

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