My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Electro Wizard Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Battle Ram Executioner Electro Wizard Magic Archer
The Log
Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Executioner Electro Wizard Magic Archer
Fireball
Barbarians Battle Ram Executioner Electro Wizard Magic Archer
Poison
Barbarians Executioner Electro Wizard Phoenix Magic Archer
Lightning
Battle Ram Executioner Electro Wizard Phoenix Magic Archer
Rocket
Barbarians Executioner Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Battle Ram Freeze Electro Wizard Phoenix Magic Archer Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Battle Ram Freeze Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Magic Archer Tornado Freeze Electro Wizard
Tornado
Executioner Magic Archer Battle Ram Freeze
Freeze
Battle Ram Tornado Phoenix
Executioner
Tornado
Electro Wizard
Battle Ram Magic Archer
Phoenix
Freeze
Magic Archer
Battle Ram Tornado Electro Wizard

Defense Synergies 2 3

Barbarians
Battle Ram
Tornado
Executioner Magic Archer Electro Wizard
Freeze
Electro Wizard
Executioner
Tornado
Electro Wizard
Tornado Freeze Magic Archer
Phoenix
Magic Archer
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Magic Archer
Barbarians Executioner Electro Wizard Phoenix
Barbarians Tornado Freeze Executioner Electro Wizard
Barbarians Electro Wizard Phoenix
Barbarians Tornado
Tornado Freeze Executioner Electro Wizard Magic Archer
Tornado Electro Wizard Freeze Executioner Phoenix Magic Archer
Barbarians Electro Wizard Phoenix Magic Archer
Barbarians Tornado Phoenix
Tornado Barbarians Electro Wizard Phoenix
Barbarians Executioner Electro Wizard Tornado Freeze Magic Archer
Executioner Tornado Electro Wizard Phoenix Magic Archer
Barbarians Freeze Electro Wizard
Executioner Barbarians Tornado Freeze Electro Wizard Magic Archer
Barbarians Electro Wizard Phoenix
Barbarians Tornado Freeze Electro Wizard
Barbarians Tornado Executioner Electro Wizard
Barbarians Tornado Executioner Electro Wizard Magic Archer
Tornado Freeze Executioner Barbarians Electro Wizard Magic Archer
Barbarians Tornado Electro Wizard Phoenix
Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Executioner Phoenix Magic Archer
Barbarians Electro Wizard
Barbarians Tornado Electro Wizard Phoenix
Barbarians Executioner Phoenix
Executioner Tornado Freeze Electro Wizard Magic Archer
Barbarians Electro Wizard Phoenix
Barbarians Phoenix
Freeze Electro Wizard Barbarians Tornado Phoenix Magic Archer
Barbarians Phoenix
Barbarians Phoenix
Barbarians Tornado Electro Wizard Phoenix
Barbarians Executioner
Barbarians Executioner Magic Archer
Barbarians Electro Wizard Phoenix Tornado Freeze Executioner Magic Archer
Executioner Barbarians Freeze Electro Wizard Phoenix Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Tornado Executioner Electro Wizard Magic Archer
Magic Archer
Barbarians Freeze
Executioner Magic Archer
Executioner Tornado Freeze Magic Archer
Tornado Executioner Magic Archer
Tornado Freeze Executioner Magic Archer
Tornado
Tornado Electro Wizard
Tornado Electro Wizard Magic Archer
Tornado Executioner Magic Archer
Executioner Magic Archer
Freeze Magic Archer
Magic Archer
Executioner Magic Archer
Magic Archer Executioner
Tornado Freeze
Executioner Electro Wizard Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Barbarians
Tornado Freeze Executioner Magic Archer
Tornado Executioner Electro Wizard Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Executioner Electro Wizard Magic Archer
Electro Wizard Freeze
Magic Archer
Freeze Electro Wizard Magic Archer
Magic Archer
Electro Wizard Barbarians Freeze Magic Archer
Tornado Executioner Electro Wizard Magic Archer
Freeze
Executioner Electro Wizard Magic Archer
Executioner Magic Archer
Tornado
Executioner
Tornado Freeze Electro Wizard Magic Archer
Tornado Executioner Electro Wizard Magic Archer
Tornado Freeze Executioner Electro Wizard Magic Archer

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