My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Dark Prince Prince
Giant Snowball
Barbarians Goblin Barrel Guards
Zap
Goblin Barrel Guards Dark Prince Prince
Barbarian Barrel
Barbarians Rascals Wizard Goblin Barrel Guards Dark Prince
The Log
Barbarians Rascals Goblin Barrel Guards Dark Prince Prince
Earthquake
Barbarians Goblin Barrel Guards
Arrows
Rascals Goblin Barrel Guards
Royal Delivery
Barbarians Rascals Wizard Goblin Barrel Guards Dark Prince Prince
Fireball
Barbarians Rascals Wizard Goblin Barrel
Poison
Barbarians Rascals Wizard Guards
Lightning
Wizard Dark Prince Prince
Rocket
Barbarians Rascals Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Dark Prince Barbarians Rascals Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Guards Dark Prince Barbarians

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rascals
Goblin Barrel Dark Prince Prince
Wizard
Dark Prince Prince Mega Knight
Goblin Barrel
Rascals Dark Prince Prince Guards Mega Knight
Guards
Goblin Barrel
Dark Prince
Goblin Barrel Prince Rascals Wizard
Prince
Goblin Barrel Dark Prince Mega Knight Rascals Wizard
Mega Knight
Prince Wizard Goblin Barrel

Defense Synergies 0 6

Barbarians
Rascals
Wizard
Guards Dark Prince Prince Mega Knight
Goblin Barrel
Guards
Wizard Prince
Dark Prince
Wizard Prince
Prince
Wizard Guards Dark Prince
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Rascals Dark Prince Prince Mega Knight
Barbarians Prince Mega Knight Rascals Dark Prince
Barbarians Prince Rascals Guards Dark Prince Mega Knight
Barbarians Dark Prince Prince Mega Knight
Rascals Guards Dark Prince Mega Knight
Rascals Wizard
Barbarians Rascals Mega Knight
Barbarians Rascals Prince
Guards Barbarians Rascals Dark Prince Prince Mega Knight
Barbarians Guards Rascals Wizard Dark Prince Mega Knight
Rascals Wizard
Barbarians Prince Mega Knight Rascals Wizard Guards Dark Prince
Wizard Mega Knight Barbarians Rascals Guards Dark Prince Prince
Barbarians Rascals Prince Mega Knight
Barbarians Rascals Prince Mega Knight
Barbarians Wizard Mega Knight Rascals Dark Prince Prince
Mega Knight Barbarians Rascals Wizard Guards Dark Prince Prince
Wizard Barbarians Rascals Guards Dark Prince Mega Knight
Barbarians Prince
Rascals Wizard Dark Prince Mega Knight Barbarians Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Guards Mega Knight Dark Prince Prince
Wizard Prince Mega Knight
Barbarians Guards Mega Knight Rascals Dark Prince Prince
Guards Dark Prince Prince Mega Knight Barbarians Rascals
Barbarians Rascals Guards Dark Prince Prince Mega Knight
Wizard Rascals
Rascals Guards Dark Prince Prince Barbarians
Mega Knight Barbarians Rascals Dark Prince Prince
Mega Knight Barbarians Dark Prince Prince
Barbarians Guards
Mega Knight Barbarians Rascals Guards Dark Prince Prince
Mega Knight Barbarians Guards Dark Prince Prince
Barbarians Rascals Dark Prince Prince Mega Knight Wizard Guards
Wizard Barbarians Rascals Mega Knight
Barbarians Rascals Guards Dark Prince Prince
Mega Knight Barbarians Rascals Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards
Barbarians Rascals Guards Dark Prince Prince
Wizard Dark Prince Mega Knight
Wizard
Wizard
Wizard
Wizard
Guards Prince
Wizard Dark Prince Prince
Wizard
Prince
Wizard
Wizard Mega Knight
Wizard Dark Prince Prince Mega Knight
Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Barbarians
Wizard Dark Prince Mega Knight
Wizard
Wizard Prince Mega Knight
Wizard
Wizard Guards
Wizard Mega Knight
Prince Mega Knight
Wizard
Barbarians Guards Dark Prince Prince
Wizard
Rascals Wizard Dark Prince Prince Mega Knight
Wizard
Dark Prince Prince Mega Knight
Rascals Guards
Dark Prince Prince Mega Knight
Prince
Wizard Mega Knight

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