My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

6 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Prince Giant Skeleton Royal Ghost Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Prince Royal Ghost Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Giant Skeleton
Giant Snowball
Barbarians Royal Recruits
Zap
Prince
Barbarian Barrel
Barbarians Royal Recruits Giant Skeleton Royal Ghost
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Royal Ghost
Fireball
Barbarians
Poison
Barbarians Royal Recruits
Lightning
Mini P.E.K.K.A Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Mini P.E.K.K.A Golden Knight Barbarians Prince Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Royal Ghost Mini P.E.K.K.A Golden Knight Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Royal Ghost
Mini P.E.K.K.A
Giant Skeleton Mega Knight
Prince
Mega Knight Royal Ghost
Giant Skeleton
Mini P.E.K.K.A
Royal Ghost
Royal Recruits Prince Mega Knight Golden Knight
Mega Knight
Prince Mini P.E.K.K.A Royal Ghost
Golden Knight
Royal Ghost

Defense Synergies 0 2

Barbarians
Royal Recruits
Mini P.E.K.K.A
Royal Ghost
Prince
Giant Skeleton
Royal Ghost
Mini P.E.K.K.A Mega Knight
Mega Knight
Royal Ghost
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Golden Knight
Barbarians Mini P.E.K.K.A Royal Recruits Prince Mega Knight
Barbarians Mini P.E.K.K.A Prince Mega Knight Royal Recruits Giant Skeleton
Barbarians Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Mega Knight
Royal Ghost Mega Knight
Barbarians Royal Recruits Giant Skeleton Mega Knight Golden Knight
Barbarians Mini P.E.K.K.A Royal Recruits Prince
Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Royal Ghost Mega Knight
Barbarians Royal Recruits Giant Skeleton Royal Ghost Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Prince Mega Knight Giant Skeleton
Mega Knight Barbarians Royal Recruits Mini P.E.K.K.A Prince Royal Ghost Golden Knight
Barbarians Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Barbarians Mega Knight Royal Recruits Mini P.E.K.K.A Prince
Mega Knight Barbarians Royal Recruits Prince Royal Ghost Golden Knight
Barbarians Royal Recruits Giant Skeleton Royal Ghost Mega Knight
Barbarians Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Royal Ghost Mega Knight Barbarians Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Mega Knight Prince Giant Skeleton Royal Ghost
Mini P.E.K.K.A Prince Royal Ghost Mega Knight
Barbarians Royal Recruits Giant Skeleton Mega Knight Mini P.E.K.K.A Prince Golden Knight
Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Mega Knight Barbarians
Barbarians Royal Recruits Giant Skeleton Mini P.E.K.K.A Prince Mega Knight
Royal Recruits Mini P.E.K.K.A Prince Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Barbarians Royal Recruits Prince
Royal Recruits Giant Skeleton Mega Knight Barbarians Mini P.E.K.K.A Prince
Royal Recruits Barbarians
Mega Knight Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Golden Knight
Royal Recruits Mega Knight Barbarians Prince Giant Skeleton
Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Mega Knight Golden Knight
Royal Recruits Barbarians Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Prince Giant Skeleton Golden Knight
Mega Knight Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton Royal Ghost Golden Knight
Royal Ghost Golden Knight
Giant Skeleton
Barbarians Royal Recruits Prince Giant Skeleton
Mega Knight
Golden Knight
Mini P.E.K.K.A Prince
Royal Recruits Prince Golden Knight
Golden Knight
Prince
Golden Knight
Royal Recruits Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Golden Knight
Prince Giant Skeleton Mega Knight
Prince
Barbarians Royal Recruits
Mega Knight
Royal Ghost Golden Knight
Prince Mega Knight Golden Knight
Golden Knight
Mini P.E.K.K.A
Mega Knight
Prince Giant Skeleton Mega Knight
Barbarians Royal Recruits Prince
Mini P.E.K.K.A Prince Mega Knight
Giant Skeleton
Royal Recruits Prince Mega Knight
Royal Recruits Giant Skeleton Golden Knight
Royal Recruits Prince Giant Skeleton Royal Ghost Mega Knight Golden Knight
Prince
Mega Knight

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