My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Prince
Giant Snowball
Barbarians Royal Recruits Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Royal Recruits Musketeer Valkyrie Wizard Skeleton Army Witch
The Log
Barbarians Royal Recruits Musketeer Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Royal Recruits Skeleton Army Witch
Royal Delivery
Barbarians Royal Recruits Musketeer Valkyrie Wizard Skeleton Army Witch Prince
Fireball
Barbarians Musketeer Wizard Skeleton Army Witch
Poison
Barbarians Royal Recruits Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Valkyrie Wizard Witch Prince
Rocket
Barbarians Musketeer Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Barbarians Wizard Witch Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Musketeer Valkyrie Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Musketeer
Musketeer
Valkyrie Royal Recruits Prince
Valkyrie
Musketeer Prince Wizard Witch
Wizard
Valkyrie Prince
Skeleton Army
Witch
Valkyrie Prince
Prince
Valkyrie Musketeer Wizard Witch

Defense Synergies 1 10

Barbarians
Skeleton Army
Royal Recruits
Skeleton Army
Musketeer
Valkyrie Skeleton Army
Valkyrie
Musketeer Wizard Witch Prince
Wizard
Valkyrie Skeleton Army Prince
Skeleton Army
Barbarians Royal Recruits Musketeer Wizard Prince
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Valkyrie Wizard
Barbarians Skeleton Army Royal Recruits Musketeer Valkyrie Witch Prince
Barbarians Skeleton Army Witch Prince Royal Recruits Musketeer Valkyrie
Barbarians Royal Recruits Skeleton Army Witch Prince Musketeer Valkyrie
Barbarians Royal Recruits Valkyrie Skeleton Army Prince
Skeleton Army Musketeer Valkyrie
Musketeer Wizard Witch
Barbarians Royal Recruits Musketeer Valkyrie
Barbarians Witch Royal Recruits Musketeer Skeleton Army Prince
Skeleton Army Barbarians Royal Recruits Musketeer Valkyrie Prince
Barbarians Valkyrie Skeleton Army Witch Royal Recruits Musketeer Wizard
Musketeer Wizard Witch
Barbarians Royal Recruits Skeleton Army Prince Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Barbarians Royal Recruits Witch Prince
Barbarians Royal Recruits Skeleton Army Prince
Barbarians Skeleton Army Royal Recruits Prince
Barbarians Wizard Royal Recruits Musketeer Valkyrie Skeleton Army Witch Prince
Valkyrie Barbarians Royal Recruits Musketeer Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Barbarians Royal Recruits Musketeer
Barbarians Royal Recruits Musketeer Prince
Royal Recruits Valkyrie Wizard Skeleton Army Barbarians Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Valkyrie Skeleton Army Witch Prince
Musketeer Valkyrie Wizard Prince
Barbarians Royal Recruits Skeleton Army Musketeer Valkyrie Witch Prince
Royal Recruits Valkyrie Skeleton Army Prince Barbarians Musketeer
Barbarians Royal Recruits Musketeer Valkyrie Skeleton Army Witch Prince
Wizard Musketeer Witch
Royal Recruits Skeleton Army Prince Barbarians Musketeer Valkyrie Witch
Barbarians Royal Recruits Valkyrie Skeleton Army Prince
Royal Recruits Barbarians Valkyrie Skeleton Army Witch Prince
Royal Recruits Witch Barbarians Musketeer Skeleton Army
Barbarians Royal Recruits Musketeer Valkyrie Witch Prince
Royal Recruits Skeleton Army Barbarians Valkyrie Prince
Barbarians Royal Recruits Skeleton Army Prince Valkyrie Wizard Witch
Royal Recruits Wizard Barbarians Musketeer Valkyrie Skeleton Army Witch
Barbarians Royal Recruits Skeleton Army Witch Musketeer Valkyrie Prince
Valkyrie Barbarians Royal Recruits Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Valkyrie
Musketeer
Barbarians Royal Recruits Musketeer Valkyrie Prince
Wizard Valkyrie
Wizard Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Musketeer Prince
Royal Recruits Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer Prince
Musketeer Wizard Witch
Royal Recruits Musketeer Wizard
Musketeer Wizard Prince
Valkyrie Wizard Witch
Musketeer Prince
Wizard
Musketeer Prince
Barbarians Royal Recruits Musketeer
Valkyrie Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch Prince
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard
Prince
Wizard
Barbarians Royal Recruits Musketeer Skeleton Army Witch Prince
Musketeer Wizard Witch
Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Royal Recruits Musketeer Prince
Royal Recruits Musketeer Witch
Musketeer Witch
Royal Recruits Musketeer Witch Prince
Prince
Wizard

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