My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dark Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince
Giant Snowball
Barbarians Royal Recruits Princess
Zap
Dark Prince Princess
Barbarian Barrel
Barbarians Royal Recruits Dark Prince Princess
The Log
Barbarians Royal Recruits Dark Prince Princess
Earthquake
Barbarians
Arrows
Royal Recruits Princess
Royal Delivery
Barbarians Royal Recruits Dark Prince Princess
Fireball
Barbarians Princess
Poison
Barbarians Royal Recruits Princess
Lightning
Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Dark Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Princess Dark Prince Golden Knight Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Princess Dark Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Princess
Rage
Dark Prince Golden Knight
Dark Prince
Rage Princess
The Log
Princess Mega Knight
Princess
Royal Recruits Dark Prince The Log Mega Knight
Mega Knight
The Log Princess
Golden Knight
Rage

Defense Synergies 0 9

Barbarians
Royal Recruits
The Log Princess
Rage
Dark Prince
The Log Princess
The Log
Royal Recruits Dark Prince Princess Mega Knight Golden Knight
Princess
Royal Recruits Dark Prince The Log Mega Knight Golden Knight
Mega Knight
The Log Princess
Golden Knight
The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log Golden Knight
Barbarians Royal Recruits Dark Prince The Log Mega Knight
Barbarians Mega Knight Royal Recruits Dark Prince
Barbarians Royal Recruits Dark Prince Mega Knight
Barbarians Royal Recruits Dark Prince The Log Princess Mega Knight
The Log Dark Prince Mega Knight
Princess
Barbarians Royal Recruits The Log Mega Knight Golden Knight
Barbarians Royal Recruits Princess
Barbarians Royal Recruits Dark Prince Mega Knight
Barbarians Royal Recruits Dark Prince The Log Princess Mega Knight
Princess
Barbarians Royal Recruits Mega Knight Dark Prince The Log
Mega Knight Barbarians Royal Recruits Dark Prince The Log Princess Golden Knight
Barbarians Royal Recruits Mega Knight
Barbarians Royal Recruits The Log Mega Knight
Barbarians Mega Knight Royal Recruits Dark Prince
Mega Knight Barbarians Royal Recruits Dark Prince The Log Golden Knight
The Log Barbarians Royal Recruits Dark Prince Princess Mega Knight
Barbarians Royal Recruits
Royal Recruits Dark Prince Mega Knight Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mega Knight Dark Prince
The Log Mega Knight
Barbarians Royal Recruits Mega Knight Dark Prince The Log Golden Knight
Royal Recruits Dark Prince Mega Knight Barbarians The Log
Barbarians Royal Recruits Dark Prince Mega Knight
Princess
Royal Recruits Dark Prince Barbarians
Mega Knight Barbarians Royal Recruits Dark Prince
Royal Recruits Mega Knight Barbarians Dark Prince The Log
Royal Recruits Barbarians
Mega Knight Barbarians Royal Recruits Dark Prince Golden Knight
Royal Recruits Mega Knight Barbarians Dark Prince The Log
Barbarians Royal Recruits Dark Prince Mega Knight Golden Knight
Royal Recruits Barbarians Princess Mega Knight
Barbarians Royal Recruits Dark Prince The Log Golden Knight
Mega Knight Barbarians Royal Recruits Dark Prince The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits The Log Golden Knight
The Log Princess Golden Knight
The Log
Barbarians Royal Recruits Dark Prince The Log
Dark Prince The Log Mega Knight
Princess
The Log Princess
The Log Princess
The Log Golden Knight
Royal Recruits Dark Prince The Log Princess Golden Knight
Princess
The Log Princess Golden Knight
Princess
Princess The Log
The Log Princess Golden Knight
Royal Recruits The Log Princess Mega Knight
Dark Prince The Log Princess Mega Knight
The Log Princess Mega Knight Golden Knight
The Log Mega Knight
Princess
The Log
Barbarians Royal Recruits The Log
The Log Dark Prince Princess Mega Knight
The Log Princess Golden Knight
The Log Princess Mega Knight Golden Knight
The Log Golden Knight
Princess
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Barbarians Royal Recruits Dark Prince Princess
Princess
The Log
Dark Prince Princess Mega Knight
The Log Princess
Royal Recruits Dark Prince Mega Knight
Royal Recruits The Log Princess Golden Knight
Princess
Royal Recruits Dark Prince The Log Princess Mega Knight Golden Knight
Mega Knight

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