My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Witch Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Battle Ram Hog Rider Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Hog Rider Goblin Barrel Giant Skeleton Skeleton King
Giant Snowball
Barbarians Royal Recruits Battle Ram Hog Rider Goblin Barrel Witch Skeleton King
Zap
Battle Ram Goblin Barrel Witch Skeleton King
Barbarian Barrel
Barbarians Royal Recruits Battle Ram Goblin Barrel Witch Giant Skeleton Skeleton King
The Log
Barbarians Royal Recruits Battle Ram Hog Rider Goblin Barrel Witch Giant Skeleton Skeleton King
Earthquake
Barbarians Hog Rider Goblin Barrel Witch Skeleton King
Arrows
Royal Recruits Goblin Barrel Witch Skeleton King
Royal Delivery
Barbarians Royal Recruits Battle Ram Hog Rider Goblin Barrel Witch Giant Skeleton Skeleton King
Fireball
Barbarians Battle Ram Hog Rider Goblin Barrel Witch Skeleton King
Poison
Barbarians Royal Recruits Witch Skeleton King
Lightning
Battle Ram Witch Skeleton King
Rocket
Barbarians Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Battle Ram Hog Rider Skeleton King Barbarians Witch Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Battle Ram Hog Rider Skeleton King

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Recruits
Battle Ram Hog Rider
Battle Ram
Royal Recruits Goblin Barrel Witch
Hog Rider
Barbarians Royal Recruits Goblin Barrel Witch Giant Skeleton
Goblin Barrel
Battle Ram Hog Rider Giant Skeleton Skeleton King
Witch
Battle Ram Hog Rider Giant Skeleton Skeleton King
Giant Skeleton
Hog Rider Goblin Barrel Witch
Skeleton King
Goblin Barrel Witch

Defense Synergies 0 1

Barbarians
Royal Recruits
Battle Ram
Hog Rider
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Barbarians Royal Recruits Witch
Barbarians Witch Royal Recruits Giant Skeleton
Barbarians Royal Recruits Witch Skeleton King
Barbarians Royal Recruits Giant Skeleton
Witch
Barbarians Royal Recruits Giant Skeleton
Barbarians Witch Royal Recruits Skeleton King
Barbarians Royal Recruits Giant Skeleton
Barbarians Witch Royal Recruits Giant Skeleton Skeleton King
Witch
Barbarians Royal Recruits Witch Giant Skeleton
Barbarians Royal Recruits Witch Skeleton King
Barbarians Royal Recruits Skeleton King
Barbarians Royal Recruits
Barbarians Royal Recruits Witch
Barbarians Royal Recruits Witch
Witch Barbarians Royal Recruits Giant Skeleton
Barbarians Royal Recruits
Royal Recruits Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Witch Giant Skeleton
Barbarians Royal Recruits Giant Skeleton Witch
Royal Recruits Giant Skeleton Barbarians
Barbarians Royal Recruits Giant Skeleton Witch
Witch
Royal Recruits Barbarians Witch Giant Skeleton
Giant Skeleton Barbarians Royal Recruits
Royal Recruits Giant Skeleton Barbarians Witch
Royal Recruits Witch Barbarians
Barbarians Royal Recruits Witch Giant Skeleton
Royal Recruits Barbarians Giant Skeleton
Barbarians Royal Recruits Giant Skeleton Witch Skeleton King
Royal Recruits Barbarians Witch
Barbarians Royal Recruits Witch Giant Skeleton Skeleton King
Barbarians Royal Recruits Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton
Giant Skeleton
Barbarians Royal Recruits Giant Skeleton
Witch
Witch
Royal Recruits
Witch
Royal Recruits
Witch
Giant Skeleton
Barbarians Royal Recruits
Witch
Witch
Witch
Witch
Witch
Witch
Giant Skeleton
Barbarians Royal Recruits Witch
Witch
Skeleton King
Giant Skeleton
Royal Recruits
Royal Recruits Witch Giant Skeleton Skeleton King
Witch
Royal Recruits Witch Giant Skeleton

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