My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Sparky
Giant Snowball
Barbarians Royal Recruits
Zap
Prince Sparky
Barbarian Barrel
Barbarians Royal Recruits Wizard Sparky
The Log
Barbarians Royal Recruits Prince Sparky
Earthquake
Barbarians
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Wizard Prince Sparky
Fireball
Barbarians Wizard Sparky
Poison
Barbarians Royal Recruits Wizard Sparky
Lightning
Wizard Prince Sparky
Rocket
Barbarians Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Barbarians Wizard Prince Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Rage Barbarians Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Wizard
Rage Prince Sparky Mega Knight
Mirror
Sparky
Rage
Sparky Wizard Prince
Prince
Mega Knight Wizard Rage
Sparky
Rage Wizard Mirror
Mega Knight
Prince Wizard

Defense Synergies 0 4

Barbarians
Royal Recruits
Wizard
Prince Mega Knight
Mirror
Sparky Mega Knight
Rage
Prince
Wizard
Sparky
Mirror
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Sparky
Barbarians Sparky Royal Recruits Prince Mega Knight
Barbarians Prince Sparky Mega Knight Royal Recruits
Barbarians Royal Recruits Prince Sparky Mega Knight
Barbarians Royal Recruits Prince Sparky Mega Knight
Mega Knight
Wizard
Barbarians Royal Recruits Sparky Mega Knight
Barbarians Sparky Royal Recruits Prince
Barbarians Royal Recruits Prince Sparky Mega Knight
Barbarians Royal Recruits Wizard Mega Knight
Wizard
Barbarians Royal Recruits Prince Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Barbarians Royal Recruits Prince
Barbarians Royal Recruits Sparky Prince Mega Knight
Barbarians Royal Recruits Prince Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Royal Recruits Prince
Mega Knight Barbarians Royal Recruits Wizard Prince
Wizard Barbarians Royal Recruits Mega Knight
Barbarians Sparky Royal Recruits Prince
Royal Recruits Wizard Mega Knight Barbarians Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mega Knight Prince Sparky
Wizard Prince Mega Knight
Barbarians Royal Recruits Mega Knight Prince Sparky
Royal Recruits Prince Mega Knight Barbarians Sparky
Barbarians Royal Recruits Prince Sparky Mega Knight
Wizard
Royal Recruits Prince Sparky Barbarians
Mega Knight Barbarians Royal Recruits Prince Sparky
Royal Recruits Mega Knight Barbarians Prince Sparky
Royal Recruits Barbarians Sparky
Mega Knight Barbarians Royal Recruits Prince Sparky
Royal Recruits Mega Knight Barbarians Prince
Barbarians Royal Recruits Prince Mega Knight Wizard Sparky
Royal Recruits Wizard Barbarians Sparky Mega Knight
Barbarians Royal Recruits Sparky Prince
Mega Knight Barbarians Royal Recruits Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Sparky
Barbarians Royal Recruits Prince Sparky
Wizard Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Wizard
Prince Sparky
Royal Recruits Wizard Prince Sparky
Wizard
Sparky
Prince Sparky
Wizard Sparky
Royal Recruits Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Prince Sparky Mega Knight
Wizard Mega Knight
Prince Sparky Mega Knight
Wizard
Prince Sparky
Barbarians Royal Recruits
Wizard Sparky Mega Knight
Wizard Sparky
Wizard Prince Sparky Mega Knight
Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Wizard Sparky
Barbarians Royal Recruits Prince
Wizard
Wizard Prince Sparky Mega Knight
Wizard
Sparky
Royal Recruits Prince Sparky Mega Knight
Royal Recruits Sparky
Royal Recruits Prince Sparky Mega Knight
Prince Sparky
Wizard Sparky Mega Knight

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