My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Barbarians Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Elixir Golem Night Witch
The Log
Barbarians Suspicious Bush Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Suspicious Bush Night Witch
Royal Delivery
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Fireball
Barbarians Suspicious Bush Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Barbarians Suspicious Bush Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Night Witch
Rocket
Barbarians Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Battle Healer Rocket Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Elixir Golem Battle Healer Night Witch Barbarians Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Elixir Golem Battle Healer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Suspicious Bush
Elixir Golem
Battle Healer Night Witch Electro Dragon The Log
Battle Healer
Elixir Golem Electro Dragon Barbarians Night Witch
Rocket
Electro Dragon
Battle Healer Elixir Golem
The Log
Elixir Golem
Night Witch
Elixir Golem Battle Healer

Defense Synergies 1 5

Barbarians
Suspicious Bush
Elixir Golem
Battle Healer
Electro Dragon The Log Night Witch
Rocket
The Log
Electro Dragon
Battle Healer The Log
The Log
Battle Healer Rocket Electro Dragon Night Witch
Night Witch
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon The Log
Barbarians Battle Healer Electro Dragon The Log Night Witch
Barbarians Rocket Electro Dragon Night Witch
Barbarians Night Witch Electro Dragon
Barbarians Battle Healer Rocket The Log
The Log Electro Dragon Night Witch
Rocket Electro Dragon Night Witch
Rocket Barbarians Battle Healer Electro Dragon The Log
Barbarians Night Witch
Barbarians Battle Healer Night Witch
Barbarians Electro Dragon The Log Night Witch
Electro Dragon Night Witch
Barbarians Night Witch Battle Healer Rocket Electro Dragon The Log
Rocket Barbarians Electro Dragon The Log Night Witch
Barbarians
Barbarians Rocket The Log
Barbarians Electro Dragon Night Witch
Barbarians Battle Healer Electro Dragon The Log Night Witch
The Log Barbarians Battle Healer Electro Dragon
Barbarians
Barbarians Battle Healer Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer
Battle Healer Rocket Electro Dragon The Log
Barbarians Battle Healer Rocket Electro Dragon The Log
Rocket Barbarians Battle Healer The Log Night Witch
Barbarians Battle Healer Night Witch
Rocket Electro Dragon
Rocket Barbarians Battle Healer Night Witch
Barbarians Battle Healer
Rocket Electro Dragon Barbarians The Log
Barbarians
Barbarians Electro Dragon
Rocket Barbarians The Log
Barbarians Rocket Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Battle Healer Rocket The Log Night Witch
Barbarians Battle Healer Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon The Log
Electro Dragon The Log
Rocket Electro Dragon The Log
Barbarians Rocket The Log
Rocket The Log
Rocket Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Rocket Electro Dragon Night Witch
Rocket Electro Dragon The Log
Rocket Electro Dragon
Rocket The Log
Rocket Electro Dragon
The Log
Rocket Electro Dragon The Log
Rocket Electro Dragon The Log
Rocket
Rocket Night Witch
Rocket Electro Dragon The Log
Rocket Electro Dragon The Log
Rocket The Log Night Witch
Rocket
Rocket The Log
Rocket Barbarians Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon The Log
Rocket The Log
Electro Dragon Night Witch
Rocket Electro Dragon
Night Witch
Rocket Electro Dragon The Log Night Witch
Rocket Electro Dragon
Rocket The Log
Barbarians Rocket Electro Dragon Night Witch
Rocket Electro Dragon
The Log
Rocket Electro Dragon
The Log Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket The Log
Rocket Electro Dragon
Electro Dragon Rocket The Log
Rocket Electro Dragon

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