My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Tombstone Musketeer Goblin Hut
Zap
Tombstone Goblin Hut Inferno Tower
Barbarian Barrel
Barbarians Tombstone Musketeer Goblin Hut Inferno Tower Wizard
The Log
Barbarians Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Earthquake
Barbarians Tombstone Goblin Hut Inferno Tower
Arrows
Tombstone Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Wizard
Fireball
Barbarians Tombstone Musketeer Goblin Hut Inferno Tower Wizard
Poison
Barbarians Tombstone Musketeer Goblin Hut Inferno Tower Wizard
Lightning
Tombstone Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Musketeer Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Fireball Mini P.E.K.K.A Musketeer Barbarians Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tombstone Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tombstone
Fireball
Mini P.E.K.K.A
Musketeer Goblin Hut Wizard
Musketeer
Mini P.E.K.K.A Goblin Hut
Goblin Hut
Mini P.E.K.K.A Musketeer
Inferno Tower
Wizard
Mini P.E.K.K.A

Defense Synergies 1 13

Barbarians
Tombstone
Musketeer Fireball Wizard
Fireball
Tombstone Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower
Mini P.E.K.K.A
Fireball Musketeer Goblin Hut Wizard
Musketeer
Tombstone Fireball Mini P.E.K.K.A Goblin Hut Inferno Tower
Goblin Hut
Fireball Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Inferno Tower
Fireball Musketeer Goblin Hut
Wizard
Tombstone Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer Goblin Hut Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Tombstone Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Tombstone Musketeer
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Tombstone Musketeer
Barbarians Tombstone Fireball Mini P.E.K.K.A
Fireball Musketeer
Musketeer Inferno Tower Tombstone Fireball Goblin Hut Wizard
Barbarians Fireball Musketeer Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Tombstone Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Barbarians Tombstone Fireball Musketeer Goblin Hut Wizard
Musketeer Inferno Tower Fireball Goblin Hut Wizard
Barbarians Tombstone Mini P.E.K.K.A Goblin Hut Inferno Tower Fireball Musketeer Wizard
Fireball Wizard Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower Tombstone Goblin Hut
Barbarians Inferno Tower Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Tombstone Fireball Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower
Tombstone Fireball Barbarians Musketeer Goblin Hut Wizard
Wizard Barbarians Tombstone Fireball Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower
Wizard Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tombstone Fireball Goblin Hut Inferno Tower
Fireball Mini P.E.K.K.A Musketeer Wizard
Barbarians Tombstone Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Fireball Wizard Musketeer Goblin Hut
Mini P.E.K.K.A Barbarians Tombstone Fireball Musketeer Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Barbarians Tombstone Fireball Mini P.E.K.K.A Goblin Hut Inferno Tower
Inferno Tower Barbarians Tombstone Musketeer Goblin Hut
Barbarians Tombstone Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Tombstone Fireball Inferno Tower Wizard
Wizard Barbarians Fireball Musketeer
Barbarians Tombstone Goblin Hut Inferno Tower Fireball Mini P.E.K.K.A Musketeer
Barbarians Fireball Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower Wizard
Tombstone Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball Goblin Hut
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Wizard
Fireball Musketeer Goblin Hut Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Barbarians Tombstone Fireball Musketeer Goblin Hut
Fireball Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: