My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tombstone Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Skeleton Dragons Barbarians Tombstone Goblin Hut Goblin Barrel Skeleton Army
Zap
Bats Tombstone Goblin Hut Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Barbarians Tombstone Goblin Hut Goblin Barrel Skeleton Army
The Log
Barbarians Tombstone Goblin Hut Goblin Barrel Skeleton Army Prince
Earthquake
Barbarians Tombstone Goblin Hut Goblin Barrel Skeleton Army
Arrows
Bats Skeleton Dragons Tombstone Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Bats Skeleton Dragons Barbarians Goblin Hut Goblin Barrel Skeleton Army Prince
Fireball
Skeleton Dragons Barbarians Tombstone Goblin Hut Goblin Barrel Skeleton Army
Poison
Bats Skeleton Dragons Barbarians Tombstone Goblin Hut Skeleton Army
Lightning
Skeleton Dragons Tombstone Goblin Hut Prince
Rocket
Barbarians Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Goblin Barrel Skeleton Army Skeleton Dragons Barbarians Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tombstone Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Goblin Barrel Prince
Skeleton Dragons
Bats Goblin Hut Prince
Barbarians
Tombstone
Goblin Hut
Skeleton Dragons Goblin Barrel Prince
Goblin Barrel
Prince Bats Goblin Hut Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bats Skeleton Dragons Goblin Hut

Defense Synergies 0 10

Bats
Prince
Skeleton Dragons
Barbarians Tombstone Goblin Hut Skeleton Army Prince
Barbarians
Skeleton Dragons Skeleton Army
Tombstone
Skeleton Dragons Prince
Goblin Hut
Skeleton Dragons Skeleton Army
Goblin Barrel
Skeleton Army
Skeleton Dragons Barbarians Goblin Hut Prince
Prince
Bats Skeleton Dragons Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone Goblin Hut
Barbarians Skeleton Army Bats Skeleton Dragons Tombstone Goblin Hut Prince
Barbarians Goblin Hut Skeleton Army Prince Bats Skeleton Dragons Tombstone
Barbarians Goblin Hut Skeleton Army Prince Bats Skeleton Dragons Tombstone
Barbarians Tombstone Skeleton Army Prince
Skeleton Army Bats Skeleton Dragons
Bats Skeleton Dragons Tombstone Goblin Hut
Skeleton Dragons Barbarians
Barbarians Tombstone Goblin Hut Skeleton Army Prince
Skeleton Army Barbarians Prince
Bats Skeleton Dragons Barbarians Skeleton Army Tombstone Goblin Hut
Skeleton Dragons Bats Goblin Hut
Barbarians Tombstone Goblin Hut Skeleton Army Prince Bats Skeleton Dragons
Skeleton Army Bats Skeleton Dragons Barbarians Tombstone Goblin Hut Prince
Barbarians Skeleton Army Tombstone Goblin Hut Prince
Barbarians Skeleton Army Goblin Hut Prince
Barbarians Bats Skeleton Dragons Tombstone Goblin Hut Skeleton Army Prince
Tombstone Bats Skeleton Dragons Barbarians Goblin Hut Skeleton Army Prince
Bats Skeleton Dragons Barbarians Tombstone Goblin Hut
Barbarians Goblin Hut Prince
Skeleton Dragons Skeleton Army Bats Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Tombstone Goblin Hut Prince
Skeleton Dragons Prince
Barbarians Tombstone Skeleton Army Bats Goblin Hut Prince
Skeleton Army Prince Bats Barbarians
Barbarians Tombstone Goblin Hut Skeleton Army Prince
Skeleton Dragons Bats Goblin Hut
Skeleton Army Prince Bats Barbarians Tombstone Goblin Hut
Barbarians Skeleton Army Prince
Bats Skeleton Dragons Barbarians Tombstone Goblin Hut Skeleton Army Prince
Skeleton Dragons Barbarians Tombstone Goblin Hut Skeleton Army
Bats Barbarians Tombstone Goblin Hut Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Prince Tombstone
Skeleton Dragons Barbarians Skeleton Army
Barbarians Tombstone Goblin Hut Skeleton Army Bats Skeleton Dragons Prince
Bats Skeleton Dragons Barbarians Goblin Hut
Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Barbarians Prince
Skeleton Dragons
Skeleton Dragons Bats
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Prince
Skeleton Dragons Prince
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut Prince
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Bats Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Prince
Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Bats Skeleton Dragons
Bats Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons
Prince
Bats Barbarians Tombstone Goblin Hut Skeleton Army Prince
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Skeleton Dragons Prince
Bats Skeleton Dragons
Bats Skeleton Dragons
Prince
Prince
Skeleton Dragons

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