My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Tombstone Baby Dragon Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Barbarians Tombstone Ice Wizard Graveyard
The Log
Barbarians Tombstone Graveyard
Earthquake
Barbarians Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Barbarians Baby Dragon Ice Wizard Graveyard
Fireball
Barbarians Tombstone Baby Dragon Ice Wizard
Poison
Barbarians Tombstone Ice Wizard Graveyard
Lightning
Tombstone Baby Dragon Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Baby Dragon Poison Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Tornado Ice Wizard Baby Dragon Poison Barbarians Graveyard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Tornado Ice Wizard Baby Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tombstone
Tornado
Baby Dragon Poison Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Poison Ice Wizard
Poison
Graveyard Tornado Baby Dragon
Ice Wizard
Tornado Baby Dragon Graveyard
Graveyard
Baby Dragon Poison Tornado Ice Wizard
Goblin Machine

Defense Synergies 2 6

Barbarians
Tombstone
Baby Dragon Poison Ice Wizard
Tornado
Ice Wizard Baby Dragon Poison
Baby Dragon
Ice Wizard Tombstone Tornado
Poison
Tombstone Tornado Ice Wizard
Ice Wizard
Tornado Baby Dragon Tombstone Poison
Graveyard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
Barbarians Tombstone Ice Wizard
Barbarians Tornado Tombstone Ice Wizard
Barbarians Tombstone Ice Wizard
Barbarians Tombstone Tornado Poison
Tornado Baby Dragon Ice Wizard
Tornado Tombstone Baby Dragon Poison Ice Wizard
Barbarians Baby Dragon Poison
Barbarians Tombstone Tornado Ice Wizard
Tornado Barbarians Ice Wizard
Barbarians Poison Ice Wizard Tombstone Tornado Baby Dragon
Tornado Baby Dragon Poison Ice Wizard
Barbarians Tombstone Ice Wizard
Barbarians Tombstone Tornado Baby Dragon Poison
Barbarians Tombstone
Barbarians Tornado
Barbarians Tombstone Tornado Poison
Tombstone Barbarians Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison Barbarians Tombstone Ice Wizard
Barbarians Tornado
Barbarians Baby Dragon Poison
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Poison Baby Dragon
Barbarians Tombstone
Barbarians Tornado
Barbarians Tombstone
Poison Tornado Baby Dragon Ice Wizard
Barbarians Tombstone Ice Wizard
Barbarians
Barbarians Tombstone Tornado Baby Dragon Poison
Barbarians Tombstone
Barbarians Tombstone
Barbarians Tornado Poison
Barbarians Tombstone
Barbarians Baby Dragon
Barbarians Tombstone Tornado Baby Dragon Poison
Poison Barbarians Baby Dragon Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Baby Dragon Poison
Barbarians Poison
Poison Baby Dragon
Poison Tornado Baby Dragon Ice Wizard Goblin Machine
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Ice Wizard
Poison Tornado
Tornado Poison
Poison Tornado Goblin Machine
Poison Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Baby Dragon Poison Goblin Machine
Tornado Baby Dragon Poison Goblin Machine
Baby Dragon Poison
Tornado Poison
Tornado
Barbarians Baby Dragon Poison
Tornado Poison Baby Dragon Ice Wizard Goblin Machine
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Poison
Poison
Poison
Poison
Barbarians Tombstone
Poison Tornado Baby Dragon Ice Wizard
Poison Baby Dragon
Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon
Poison

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