My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Mother Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman Skeleton King
Giant Snowball
Barbarians Goblin Drill Fisherman Skeleton King
Zap
Goblin Drill Fisherman Skeleton King
Barbarian Barrel
Barbarians Goblin Drill Skeleton King
The Log
Barbarians Goblin Drill Fisherman Skeleton King
Earthquake
Barbarians Goblin Drill Skeleton King
Arrows
Goblin Drill Skeleton King
Royal Delivery
Barbarians Goblin Drill Fisherman Mother Witch Skeleton King
Fireball
Barbarians Goblin Drill Fisherman Mother Witch Skeleton King
Poison
Barbarians Goblin Drill Fisherman Mother Witch Skeleton King
Lightning
Fisherman Mother Witch Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Goblin Drill Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fisherman Freeze Goblin Drill Mother Witch Skeleton King Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Fisherman Freeze Goblin Drill

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tornado
Freeze Mega Knight
Freeze
Tornado
Goblin Drill
Mother Witch Mega Knight Skeleton King
Fisherman
Mega Knight
Mother Witch
Goblin Drill Mega Knight
Mega Knight
Tornado Goblin Drill Fisherman Mother Witch
Skeleton King
Goblin Drill

Defense Synergies 0 11

Barbarians
Tornado
Goblin Drill Mother Witch Mega Knight Skeleton King
Freeze
Mega Knight
Goblin Drill
Tornado Mother Witch
Fisherman
Mother Witch Mega Knight Skeleton King
Mother Witch
Tornado Goblin Drill Fisherman Mega Knight Skeleton King
Mega Knight
Tornado Freeze Fisherman Mother Witch
Skeleton King
Tornado Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Goblin Drill Fisherman Mega Knight
Barbarians Tornado Fisherman Mega Knight Freeze Goblin Drill
Barbarians Goblin Drill Fisherman Mega Knight Skeleton King
Barbarians Tornado Mega Knight
Tornado Freeze Mother Witch Mega Knight
Tornado Freeze
Barbarians Mega Knight
Barbarians Tornado Goblin Drill Fisherman Skeleton King
Tornado Barbarians Fisherman Mega Knight
Barbarians Mother Witch Tornado Freeze Goblin Drill Fisherman Mega Knight Skeleton King
Tornado
Barbarians Goblin Drill Mega Knight Freeze
Mega Knight Barbarians Tornado Freeze Goblin Drill Skeleton King
Barbarians Goblin Drill Mega Knight Skeleton King
Barbarians Tornado Freeze Goblin Drill Fisherman Mega Knight
Barbarians Mega Knight Tornado Goblin Drill Fisherman
Mega Knight Barbarians Tornado Goblin Drill Fisherman
Tornado Freeze Goblin Drill Barbarians Fisherman Mother Witch Mega Knight
Barbarians Tornado Goblin Drill Fisherman
Mega Knight Barbarians Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fisherman
Fisherman Mega Knight
Barbarians Mega Knight Fisherman
Mega Knight Barbarians Tornado Fisherman
Barbarians Goblin Drill Fisherman Mega Knight
Mother Witch Tornado Freeze
Barbarians
Mega Knight Barbarians Fisherman
Freeze Mega Knight Barbarians Tornado
Barbarians Goblin Drill
Mega Knight Barbarians
Mega Knight Barbarians Tornado
Barbarians Mega Knight Skeleton King
Barbarians Mega Knight
Barbarians Tornado Freeze Goblin Drill Fisherman Skeleton King
Mega Knight Barbarians Freeze Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill
Tornado Fisherman
Goblin Drill
Barbarians Freeze
Mega Knight
Mother Witch Tornado Freeze
Tornado
Tornado Freeze
Tornado Fisherman
Tornado Fisherman
Tornado Fisherman
Tornado
Fisherman
Freeze Fisherman
Fisherman
Goblin Drill
Mega Knight
Tornado Freeze
Fisherman
Fisherman Mega Knight
Tornado Mother Witch Mega Knight
Mega Knight
Tornado
Tornado Fisherman
Barbarians Goblin Drill
Tornado Freeze Mother Witch Mega Knight
Fisherman
Tornado Fisherman
Tornado Fisherman Mega Knight
Tornado Fisherman
Tornado Mother Witch
Freeze
Mega Knight
Freeze
Mega Knight
Barbarians Freeze
Tornado
Freeze
Mega Knight
Skeleton King
Tornado
Mega Knight
Tornado Freeze Skeleton King
Tornado
Tornado Freeze Mega Knight
Mega Knight

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